From reading this thread, I'm getting the impression that Verraise is being used as a reason to keep RDM DPS potential down. While I agree that this sort of approach in questionable, can see why Verraise makes for an easy target (since RDM can bypass the prohibitive cast times for rezzing thanks to Dualcast).
Assuming we want to address the problem to justify an increase in DPS potential, there are a couple of options:
A) Remove Verraise from interactions with Dualcast: This would make sense, but it would mean Dualcast is not universally functioning with all spells, which I'm sure would bother some people on a thematic level.
B) Change Verraise into an ability: Instant cast, but on a 90-120s cooldown. You'd probably have to do this to SMN too if you want to maintain some level of control over how much DPS jobs can contribute to wipe prevention/recovery. The downside here is that it puts Swiftcast in an awkward position.
As for what can be done to remedy the low DPS without adding new mechanics, there's also a couple of routes for that:
A) Potency increases: This is self explanatory.
B) Buff Embolden: This can sort of work since it would be an increase to raid DPS. Not a fan of the idea, but it is a possibility.
C) Increase mana gained from spells: This would allow more melee combos, which at lv80 also means more uses of Scorch after Verflare/Verholy. My suggestion would be Jolt and Impact granting 5 of each mana, Verthunder/Veraero granting 13 Black/White mana, Verfire/Verstone granting 11 Black/White mana, and Scorch granting 9 of each mana. Verflare/Verholy would stay the same. Not sure how much of an increase this would be if current potencies are left alone.


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