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  1. #1
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    I do feel as though RDM could use a damage potency increase, but something along the lines of Veraero/thunder being up to 350 / Verfire/stone 300 / Jolt II to 270.

    AoE's could use an up as well, maybe an additional 50 potency to tier II's and Impact to 300.

    Something they could initially do too is have: Scorch automatically trigger: "Dualcast" which can up the momentum, by doing finisher and BOOM, going ahead to slinging in a Ver(Strong Spell) that's opposite to Verflare or Verholy.

    So if White Mana is lower than Black >> Verholy >> Scorch >> [Verstone Ready +] [Dualcast] >> Verthunder or Accelleration to Verthunder, to continue rotation.

    They'd probably have to reduce Corpse-a-corpse Recast timer to 35s or 30s, as I've been having issues with accumilating White / Black mana faster than the recast for CaC.

    Just my two cents. I love RDM, and I've been doing more content on GNB than my favorite job int he game, so I'm hoping it gets some TLC soon.
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  2. #2
    Player
    Bayke's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    15
    Character
    Dat Bake
    World
    Exodus
    Main Class
    Lancer Lv 80
    Redmage and summoner need some potency increases and possibly a rework for raise. Doing E2S in pugs with current item level raise is a dead ability for clears or farm parties you just cannot afford even one death currently and i have been in dozens and dozens of pugs these past two weeks. I know pugs are not expected to do incredible dps so it's not the best argument but these two jobs paying the raise tax seems dated with such high dps checks. So currently raise feels like an ability used for learning fights not even clears or clutch rip.
    (0)

  3. #3
    Player
    Lina_Slayer's Avatar
    Join Date
    Nov 2017
    Posts
    107
    Character
    Lina Slayer
    World
    Exodus
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Bayke View Post
    Redmage and summoner need some potency increases and possibly a rework for raise. Doing E2S in pugs with current item level raise is a dead ability for clears or farm parties you just cannot afford even one death currently and i have been in dozens and dozens of pugs these past two weeks. I know pugs are not expected to do incredible dps so it's not the best argument but these two jobs paying the raise tax seems dated with such high dps checks. So currently raise feels like an ability used for learning fights not even clears or clutch rip.
    While pugs should not be the ones used for balance, they are the ones that are the most affected by (the lack of) it, was just doing a mathematical experiment to see if in the case of everyone in a group getting a green (25th percentile) parse in fflogs it was a clear in ES2 (it was kind of a discussion I had with a friend), and if the dps check is 71k (I'm not sure about it) with the limit break a group with the 8 best jobs (replacing SAM with MCH because I'm not sure you can do it as triple melee) can actually do it while a group with the 8 "lesser" jobs don't even come close, the difference between going with the 8 best jobs in terms of DPS is over 4k (69997 vs 65780) and thus it can make the fight actually a lot harder for groups that are not very good, making it so that for a group with only meta jobs, everyone just needs to dodge being bad by fflogs standarts, while for a group with more struggling jobs people will probably have to play way better.
    (0)

  4. #4
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by XenabelleS View Post
    No thank you. The capacity to save dungeon runs & 24 man raids affect more of the playerbase than those that worry about min-maxing for savage.

    I get your concern, really, but you should never ask for removal.
    Well the way it’s dragging the jobs down, it needs to be gone or become a role ability. Just like you care about saving a raid or dungeon some of us care that the classes actually perform in savage and ultimate content.
    (5)

  5. #5
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Aomine1992 View Post
    Well the way it’s dragging the jobs down, it needs to be gone or become a role ability. Just like you care about saving a raid or dungeon some of us care that the classes actually perform in savage and ultimate content.
    This tbh.

    I don’t know why people say they want to keep it. Save people when? For the first run of a dungeon on release and then never again.

    Never been in a dungeon which required me to heal nor Rez anyone. After first week no ones dying in normal modes anymore. And most statics prolly have savage variants on farm now.

    Litterally our expansion long use is already over and people think RDM is fine

    We should be useful for more then the first hour of a content release.

    Take verraise off dual cast minimum, we have SC if we rly need to get a Rez out.
    (4)

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Drayos View Post
    It works the other way around.

    RDM is a prog job, it’s good for for the prog time of raiding. It actually falls off later on as it becomes less and less required as once it goes onto farm they generally bring a BLM

    Once summoner is buffed up it will become the other option realistically haha
    No, this second week is part of the 'peak' of meta use.

    First its prog, where raises come in handy.
    Then its pure DPS, as people struggle to meet the tight DPS checks.
    Then once people are geared up, the meta loosens slightly, as those DPS checks won't be so tight.
    (2)

  7. #7
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Seraphor View Post
    No, this second week is part of the 'peak' of meta use.

    First its prog, where raises come in handy.
    Then its pure DPS, as people struggle to meet the tight DPS checks.
    Then once people are geared up, the meta loosens slightly, as those DPS checks won't be so tight.
    Once its all on farm, people do Parse runs, which will mean they wont bring us. We are STILL being Locked out of PFs on Titania even now with Savage gear out, Statics may Loosen but PF never will for aslong as RDM Sits as far down as they are, theres Just no purpose in bringing one. Once things are on farm, people want fast kills, not to just casually Wonder through. because they doing something repeatively.

    The concept RDM Will be fine where it is, isnt true, not in a PF World im afraid, Even in peak times, we've seen RDM Locked out in Some PFs, becuase the point still stands.

    If ur Teams dying enough to warrant a RDM you WONT clear, the DPS check is too tight currently for u to viably do it, people are currently using RDM until They comfortably get to enrage then Swapping to a More DPS Focused job for the clear. If thats what yoshi intends the job to be, Fine. but admit it tell us thats the concept behind the job so we can Drop the Job or know this prior walking in.

    2nd week and im seeing streamers See teams with RDMs blocked from joining. It says enough. our RDPS Value is litterally lower then a Ninja which is already a high topic among people when coming down to viability, so if we're a rezz bot fine. but Admit that, then we know not to ask for changes as We'll know the intentions behind the jobs existance.

    I mean more then anything.

    Just tell us Where RDM Stands :P, It'll end these disagreements. If its a Job to use til Enrage then take another Caster, or some form of a baby steps into the Caster Role. its Fine but players should be aware of this if its Intentionally Aimed at not performing in Raiding Past Learning mechanics. realistically i dont rly know why we need a Entire job based on it overall. Why not just give Healers 2x Swiftcast to match 2x True Norths and Give Casters a basic Rezz, it'll add uptoo 6x Rezzs a Run. Which will give a alternative to this problem without dedicating a entire job to it.
    (3)
    Last edited by Drayos; 08-10-2019 at 06:53 PM.

  8. #8
    Player
    Sayori's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Shiro Sakurai
    World
    Odin
    Main Class
    Red Mage Lv 100
    I really feel like SE keeps forgetting about RDM. Back at SB release RDM was actually alright. Then RDM slowly started to fall behind as they kept buffing other classes but left RDM alone. Now we're in ShB and once again they keep neglecting the job's issues. The mana change in the savage patch was nice, but that was only one of the so many issues. I was really hoping they'd bring RDM up in the last liveletter, but my hopes were once again shattered.
    (2)

  9. #9
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sayori View Post
    I really feel like SE keeps forgetting about RDM. Back at SB release RDM was actually alright. Then RDM slowly started to fall behind as they kept buffing other classes but left RDM alone. Now we're in ShB and once again they keep neglecting the job's issues. The mana change in the savage patch was nice, but that was only one of the so many issues. I was really hoping they'd bring RDM up in the last liveletter, but my hopes were once again shattered.
    Yep, this is exactly what happened. We are probably the most overlooked job as far as what we got this expansion, our damage, and strife. It's very hard for RDM's to speak up for what we have problems with because the other jobs dangle verraise in our face without truly understanding the value and disparity that RDM has between all other jobs. I promise that nobody can accurately tell you how much dps that Verraise is equivalent to but it's certainly not the 1000+ between RDM and BLM. The job is essentially being swallowed by the radiance of SMN in SB or now the torrent of BLM's raw damage to a point that verraise is the ONLY leg we have to stand on and, playing a job who's entire reward comes from picking up those who've made mistakes. Sadly, no fflogs is going to show this contribution fondly and your teammates are too busy cursing their own folly to extend gratitude. RDM is truly the job that works hard to contribute and it always falls on deaf ears. "Helpless in our cries"
    (1)
    Last edited by Wayfinder3; 08-11-2019 at 04:05 AM.

  10. #10
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Wayfinder3 View Post
    Yep, this is exactly what happened. We are probably the most overlooked job as far as what we got this expansion, our damage, and strife. It's very hard for RDM's to speak up for what we have problems with because the other jobs dangle verraise in our face without truly understanding the value and disparity that RDM has between all other jobs. I promise that nobody can accurately tell you how much dps that Verraise is equivalent to but it's certainly not the 1000+ between RDM and BLM. The job is essentially being swallowed by the radiance of SMN in SB or now the torrent of BLM's raw damage to a point that verraise is the ONLY leg we have to stand on and, playing a job who's entire reward comes from picking up those who've made mistakes. Sadly, no fflogs is going to show this contribution fondly and your teammates are too busy cursing their own folly to extend gratitude. RDM is truly the job that works hard to contribute and it always falls on deaf ears. "Helpless in our cries"
    Quote Originally Posted by SaberMaxwell View Post
    I think a lot of people just plum don't understand Red Mage, which is ironic because so many look at it and dismiss it as nothing more than a builder and spender job. I've heard so many times in so many ways it deserves to be so low because it has verraise and it's easy.

    How many understand the nuances of the 110s rotation vs the 120s rotation? How many understand where one is superior, and how best to weave between them? How many can reliably switch to the perfect proc opener on command, versus the 5-8 opener?

    Let's go simpler. How many fully grasp the nature of RDM having no DoTs and the implications thereof? When we verraise, our dpsps (damage per second per second) drops to 0. When we vercure while an enemy is out, our dpsps drops to 0. To cast a nondamaging spell costs between 305-422 potency.
    To add to this list:

    How many people who don't play RDM:
    • Understand constantly dividing your window for manafiction cool down against the remaining Displaces/Corps that can fit in that window and using engagement as a time mitigator to get an extra OGCD cast. Shocking that Engagement is actually a DPS gain when you're able to use it right.
    • Realize how far ahead a RDM has to project to make up for the GCDs of mana needed for a movement mechanic like E3's Stormy Horizons during a fight with bad proc luck.
    • Further on that, we are constantly fighting our bad proc GCDs to "catch up" in a fight. Something we can never actually do.
    • Realize that we are chained to the floor every 2.5 seconds, outside of melee combo windows, which chain us to the boss. Where as a BLM might be able to move for 7.5 seconds with just one button push. Not including Xenoglossy, swiftcast, sharpcast procs. Movement on demand vs Movement during set windows. We have different windows of limitations.
    • Realize how displacement is constantly on our mind about when we can fit it into a single weave slot with mechanics coming up.
    • Realize the OGCD priority in an OGCD heavy class, upcoming mechanics that affect your position and their animations.
    • Realize how much of our damage comes from a 10 second pull timer. Its not just the raw damage its the stability in our opener for starting with 11/11 and a proc.
    • Realize how we cannot have our opener interrupted or delayed by any mechanic or our Pot won't hit the second Fleche.
    • Realize how TIGHT our opener is in terms of OGCD weaving. Every slot is double weaved and even our melee combo has ogcds weaved into it.
    • Realize that we are under threat of melee range for 1/5th of all our button presses, we need melee uptime to do our damage. Think how often that affects actual melees.

    Like RDM is an intuitive job. Its a great design, but to call it straight simple and the "baby mage" is misinformed. It might be an easier job to reach a large chunk of its potential DPS, compared to people who can't grasp a job as simple as BLM, but optimization and knowing the job keeps you constantly thinking.
    (3)
    Last edited by Zyneste; 08-11-2019 at 05:55 PM.

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