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  1. #10
    Player
    CrashofZenki's Avatar
    Join Date
    Feb 2016
    Posts
    82
    Character
    Ruri Chan
    World
    Twintania
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Kejara View Post
    Nice straw man but I'll address your argument nevertheless. DPS jobs should be balanced based on whether they are ranged, melee, have cast bars, and group utility. DPS should not be even and I don't know anybody that said it should be. The order that they are presently in isn't terrible though I would move a couple jobs around. It's the disparity between the jobs that needs tuning.

    My order:
    BLM/SAM/MCH=MNK=DRG/RDM=BRD=SMN/DNC=NIN

    **NIN only if trick attack stays same.**

    I just want the gaps cleaned up. BLM at 13-14% above RDM is not okay.
    If we are going by ranged, melee, cast bars, group utility etc.. Why would you place NIN dead last? And are you talking about Personal DPS or Total DPS given (personal DPS + utility buff numbers from party)
    And is this the order of the line up where the DPS perform perfect in a perfect party? aka everyone is 100th percentile?

    Well, if perfect party and Total DPS given.. My list is..

    NIN=SMN/DRG=MNK/SAM=BLM=RDM/DNC=MCH=BRD

    Again, this is 100th percentile hardcore party of the century.

    Weaknesses that will change the total DPS done in those jobs:

    NIN = Interupt of Ten-Chi-Jin, Accidentally bunny mudra, mechanics forced disengage, slower button input, positional neglect, missed TA, team not utilizing TA window/Too low total pDPS of full party.
    SMN = Misstimed weaves, moving because of mechanics, needing to res/cure, neglect of burst windows.

    DRG = Forced disengages, loss of self buff or poorly managed buffs, solo dragons eye, floor tanking due to poorly planed jumps, positional neglect.
    MNK = Forced Engages, loss of GL, positional neglect, poor cooldown management.

    SAM= Forced Engages, poor management of cooldowns and buff aplications.
    BLM= Poor use of Aetherial Manipulation and Between the Lines, loss of self buffs.
    RDM= Forced Disegage and/or forced delay of melee combo, VerRaise/VerCure useage, loss/lack of procs, poor management of cooldowns.

    DNC = Poor cooldown management, bad dance partner, unobservant of surroundings.
    BRD/MCH = Poor cooldown management, unobservant of surroundings.

    Aka.. The more variables for a DPS to hit maximum DPS output should be key factor, as thats gonna be the jobs with the highest top and bottom numbers.

    While the above players would have MNK/DRG/SAM/BLM/RDM as the highest.

    And total average and bellow we would see the top shifted to lead with MCH/DNC/BRD with BLM/SAM/RDM just under
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    Last edited by CrashofZenki; 08-17-2019 at 04:28 AM.