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  1. #11
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by CrashofZenki View Post
    Or you will see that the playerbase that crave complexity will quit the game. Also, BLM has the exact same argument for why it IS Overpowered. Remember how they say movement is limited? Well they arent limited anymore. So they should by your own words not be holding on to their DPS by proclaiming its because of movement, AKA difficulty.
    By your words, Melee DPS shouldnt have compensation for lack of uptime, Ranged DPS shouldnt be placed under in DPS because of movement advantage (Again we are talking about difficulty.)

    Do you see what Im going for here?
    a few flaws.

    1) we are talking abvout Job Complexity individually, not the layers upon their role in a Fight, the difficulty of its Rotation and Optimisation in a Vacuum.

    2) im not saying to Remove Complexity, im saying SE Are removing Complexity, and while u state "it'll drive players who crave complexity to leave the game" i assure you, it'll likely be Less then the playerbase Who Would leave if the game Was Maximised in its Requirements to Understand the complexity.

    we are talking about Designing the DPS potientals Based on the Individual Skill curves of the job, For example how difficult the rotation is to perform, how much practice it requires to play, to what level u must go to Fully optimise its DPS, in this sense, its Designed to say that Ninja and summoner should be the highest DPSers in the game, and that RDM, Dancer, Samarui, Dragoon, Bard, machinist Should be Punished for the simplicity in gameplay.

    lets Push this over all the Jobs, rankingf from Hardest to Easiest, This will be influenced by speed runners choices, peoples Decisions in meta and more, a Large Chunk of the playerbase will Reroll to the Top 3 Jobs depending on which one they prefer the most, and be hit by Skill Walls, Some players can perform to those levels or just cannot Manage it, so their punishment is juist permanantly to be Locked out of PF and more.

    so u entirely exclude a Playerbase of Players from Content because they cant reach the hardest job in the game in the hardest difficulty content in the game. its important to HAVE complexity as a option, but these sorts of reinforcements of it are needless, Ur Percentile and more is of comparison to other players Playing the same Job as you, theres No need to want Other Jobs nerfed based on their difficulty of play compared to yours.

    Uptime, Mobility, Utility and RDPS Are all factors in balancing, Hence why ur melee Jobs Typically will do more DPS then Physical Ranged Jobs. Because Physical Ranged have no concern to mechanics as it doesnt interupt their flow.

    we are talking about two very different types of Difficulty, and I wouldnt say Melee Are fundamentally harder to play then Ranged Just because of that, Although sure their DPS isnt hit, they still have to abide by the Conditions and Still have to work around the mechanics of the fight. thats Not Increased or decreasing Difficulty, the same AoE Requires the same knowledge by any Role of DPS. a Loss in DPS per Second of the mechanic going on is a Layer of balancing.

    but this is a very different argument to "Ninja should be top DPS because its the hardest job to play at a high level."

    i've never said BLM Should have its DPS, it should be levelled with SAM realistically as they both fulfill the Same role in their roles, Pure DPS with no utility. if anything 99% of the problems in the DPS Disparity atm is in the top four.

    Compare DPS differences to SHB and SB.

    RDM was Once 1100 DPS behind BLM, its now 2700 For example. I dont know why this has become a Thing, but the Stretchs of DPS Now in SHB are Sooo far wide its causing problems everywhere.

    we need to go back to when the utility tax was 1000 Odd DPS difference, Not the 2-3k We've stretched out now, TA, TS, Embolden, Brotherhood, Dragonsight are Great forms of Utility, but none of them are achieving to 2-3k DPS we're Losing for them. theres no need to Bring Job Difficulty or Role difficulty when it comes to simply seeing that this is a issue, I aint here for a bias argument to who warrants More buffs, i Simply state.

    The Problems are Across the board, Ninja, Summoner, RDM, SAM, Machinist, bard and Dancer have Been Over-punished for their utility. And the DPS Disparity needs re-evaluating as currently 2-3k Differences are gamebreaking and They'll exiling this jobs in PFs and more due to players knowing that They are simply outclassed by other choices currently. and while i firmly agree DPS Roles should be balanced differently based on their pros and cons such as Uptimes, Mobility problems, Loss of DPS During Mechanics and More. i would Like to see us Balanced Within our own roles first, why? because u wont see a day where RDM will Replace a Ninja, oir a Ninja Replace a Summoner. but u will see a Dragoon Replace a Ninja, a BLM Replace a RDM. Do i beleive RDM should outDPS a Dragoon? No, do i think it should do the Same DPS as a Monk, no. but that doesnt make it balanced within its role at all.. BLM Outclasses RDM entirely.
    (5)
    Last edited by Drayos; 08-16-2019 at 09:05 PM.