Quote Originally Posted by Kokomi View Post
Please explain how being "ranged, melee, or having cast bars" should factor into job balance and why this is better than balancing based on difficulty.

Also, I'm curious why you're being so aggressive with someone who has a different opinion. Apparently I'm a "special snowflake" because I play ninja and I said it's a difficult class, then you said "Please don't take this the wrong way but I'm glad you don't balance MMOs as that would be a horrid way to balance a MMO" and you keep trying to dismiss my arguments as "cherry pick" or "straw man."

Edit: I read over my original post and I think I didn't say exactly what I meant. I think all classes should do enough DPS to be able to clear savage content, i.e. not be a liability for their team. This seems to be the case for RDM. However if RDM is easier to play than other classes then I see no reason that it should do the same amount of DPS.
Here’s why.

Balancing on difficulty will imbalance the game.

People are capable of different things, and not everyone in RL is capable of playing ninja at its maximum potiental in the hardest content

It’s a fecking game. Job difficulty isn’t there to be a balancing factor it’s there to be enjoyed, u aren’t entitled to benefit meta wise for doing it.

People’s ability to play a game lowers with age and more. A balancing method like this would basically force players out the game.

There’s no reason to punish a player for a simplistic job, and creating a world where we all stack the hardest job in the game would lead to a very disfunctional one.

We want diversity between jobs, not to all stack

You give everyone a number one. And seriously 90% of the damn game will main it. U will kill the game with this concept