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  1. #1
    Player
    kajv95's Avatar
    Join Date
    Jun 2017
    Posts
    159
    Character
    Lilia Atlantia
    World
    Phoenix
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by RiotSiren View Post
    DM does about 100-200 less rDPS then a MCH at the same skill level, which only amounts to a roughly 1-2% difference, which is not even noticeable.

    I really hate to say this is a player issue and not the devs fault but it sort of is. Looking at the numbers RDM is actually pretty fine right now and players, ever the hard core ones, should not be excluding it from their groups.

    Unfortunately things wont change until the perception that RDM is "weak" goes away.
    MCH is also among the classes that could stand to get a buff, but...

    Anyway, the perception that RDM is weak is there for a reason. Comparatively, it just is weak. A lot of jobs in the game are just comparatively weak right now. A player-made issue does not just appear out of nowhere. While I can certainly agree that the raiding base is overreacting, ultimately the current job balance utterly fails to "avoid forcing people into meta compositions" while also screwing over many jobs in the process.

    RDM, like the majority of dps jobs, needs to have the gap tightened a little. How we go about this isn't really the issue here. Nerfing the top or buffing the rest, either way the gap between the top and the bottom is far, far too high. Personally I believe buffing the bottom is a better option since it's less re-tooling in the case of rdps skills and such (specifically DNC is easy to break).
    (0)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by kajv95 View Post
    MCH is also among the classes that could stand to get a buff, but...

    Anyway, the perception that RDM is weak is there for a reason. Comparatively, it just is weak. A lot of jobs in the game are just comparatively weak right now. A player-made issue does not just appear out of nowhere. While I can certainly agree that the raiding base is overreacting, ultimately the current job balance utterly fails to "avoid forcing people into meta compositions" while also screwing over many jobs in the process.

    RDM, like the majority of dps jobs, needs to have the gap tightened a little. How we go about this isn't really the issue here. Nerfing the top or buffing the rest, either way the gap between the top and the bottom is far, far too high. Personally I believe buffing the bottom is a better option since it's less re-tooling in the case of rdps skills and such (specifically DNC is easy to break).
    Removing the falloff damage buff from Embolden so it's a straight up 10% buff for 20 seconds while also removing the physical damage restriction would go a LONG way in increasing Red Mage raid DPS contribution.

    The only other way is to make the job get some kind of buff that gets removed when they cast Verraise or a debuff after casting it. This could apply to summoners as well, making it so the job isn't punished for having raise in fights where it's never used.
    (0)