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  1. #1
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    If RDM support is holding back it's DPS, maybe there needs to be a mechanic to discourage it's use over time. Perhaps a stacking buff, one stack given every 30 seconds to a max of three, where Verraise can only be cast at the cost of all three stacks, Vercure costs one? That way there is still utility available to RDM but it's limited, and DPS can be improved to compensate.

    Either that or improve the utility and keep DPS low. I always thought there should be incentive for aligning to White or Black magic. Maybe at 100 white mana your melee combo gives a small AoE heal for each enchanted ability, 100 black mana gives a small AoE MP restore? Or a small aoe shield or something (Phalanx effect?)
    (0)

  2. #2
    Player
    Dommy-Notatop's Avatar
    Join Date
    Jul 2019
    Posts
    8
    Character
    Dommy Notatop
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Deifact View Post
    If RDM support is holding back it's DPS, maybe there needs to be a mechanic to discourage it's use over time. Perhaps a stacking buff, one stack given every 30 seconds to a max of three, where Verraise can only be cast at the cost of all three stacks, Vercure costs one? That way there is still utility available to RDM but it's limited, and DPS can be improved to compensate.

    Either that or improve the utility and keep DPS low. I always thought there should be incentive for aligning to White or Black magic. Maybe at 100 white mana your melee combo gives a small AoE heal for each enchanted ability, 100 black mana gives a small AoE MP restore? Or a small aoe shield or something (Phalanx effect?)
    Ive seen a lot of people throwing out ideas for how to change rez and as much as I doubt its change it would be nice to see some sort of this implimented.
    Rez as a role skill with a LONG cooldown (and mabye a charge system). (Some people dont like the lore of BLM having raise).
    Rez providing a stacking debuff. (but that might discourage use alltogether unless for emergency situations like healers dying).
    Rez being cut from dualcast. (i don't mind this as it still allows for utility raises and less efficient but still possible mass rezzes. But with summoner being currently so close to RDM and yoshi-p's comments on rez i dont think we'd gain much in recompensation. Then again ive not seen people refusing summoners en masse in savage so might be a good go!)

    I'd like somethiung to be done though, Hope the dev team has some time to think about it between NIN SAM and SMN tuning/reworks.
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Deifact View Post
    If RDM support is holding back it's DPS, maybe there needs to be a mechanic to discourage it's use over time. Perhaps a stacking buff, one stack given every 30 seconds to a max of three, where Verraise can only be cast at the cost of all three stacks, Vercure costs one? That way there is still utility available to RDM but it's limited, and DPS can be improved to compensate.
    The trick when designing DPS with utility/off-role skills is to create a clear cost of opportunity for using the said utility. By clear I mean something very visible that mechanically affects the class. Currently, the cost to the RDM is not what I'd consider clear, since it costs you a GCD and affects your DPS on the meters (except this is not visible unless you go on FFXIV logs). Your stack idea might work, but the stacks would need to also be usable for dealing damage. At that point, the decision is made by the player to use a stack to deal damage or use it for utility, meaning you're introducing a whole new mechanic to RDM. Granted, there's several ways to implement a cost for utility, but the way RDM is currently designed doesn't work with a good number of them.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)