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  1. #101
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ahrijlaken View Post
    DPS is the easiest thing to balance : You get the data of rDPS and pDPS and you ajust potency.
    RDM is not a damage support DPS class, rdm deserve better pdps, period.

    BLM deserve the first spot, it's normal, it's a slow cast/mobility caster with 0 utility for the group beside his damage. Then Monk 2nd ok no problem, then every DPS ( exepct ninja/dancer) should be 3rd with dragoon and machinist and then Ninja/Dancer should be 4th but not too far behind the other like it is now. Ninja/dancer deserve better pDPS.
    I wouldn’t call BLM immobile.

    3x teleports, 1x leyline teleport, 3 instant casts, swiftcast, procs.

    The difference is u need to know the fight well enough to utilise this mobility as if u just panic target the first player in sight and hit teleport u could die due to his positioning.

    U also forgot SAM
    (5)

  2. #102
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Duelle View Post
    While I agree with the former, this would call for turning rezzes into role actions across the board. Have Resurrect be the DPS role action on a 90-120s cooldown, and have Raise be the healer role action that is a spell with a 10s cast time.
    I mean, you could if you want. Healers already all have the same GCD raise, so turning them into a role skill doesn't really change anything for them. Its 8 seconds though, not 10. RDM is the only raise at 10 seconds, because of dual cast. Role skill OGCD Ressurect on a 120 second cool down feels natural enough for me, even better if it got charges.
    (1)

  3. #103
    Player
    Memento's Avatar
    Join Date
    Oct 2011
    Posts
    30
    Character
    Layton Faust
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Drayos View Post
    I wouldn’t call BLM immobile.

    3x teleports, 1x leyline teleport, 3 instant casts, swiftcast, procs.

    The difference is u need to know the fight well enough to utilise this mobility as if u just panic target the first player in sight and hit teleport u could die due to his positioning.

    U also forgot SAM
    Wait - what 3 teleports does BLM have?
    (1)

  4. #104
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Memento View Post
    Wait - what 3 teleports does BLM have?
    they are able to teleport to other party members, im pretty certain it has 3 stacks to it.
    (0)

  5. #105
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Drayos View Post
    they are able to teleport to other party members, im pretty certain it has 3 stacks to it.
    10 second cooldown, no stacks.
    (2)

  6. #106
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    10 second cooldown, no stacks.
    Oh got that abit wrong then haha, always thought it had three, maybe my memory for some reason combined triple cast and teleport haha
    (0)

  7. #107
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zyneste View Post
    I mean, you could if you want. Healers already all have the same GCD raise, so turning them into a role skill doesn't really change anything for them. Its 8 seconds though, not 10. RDM is the only raise at 10 seconds, because of dual cast. Role skill OGCD Ressurect on a 120 second cool down feels natural enough for me, even better if it got charges.
    The reason I mention this is more because of ACN splitting into SCH and SMN. It would be a lot less messy over having to create two version of Resurrect (SCH version on the GCD, SMN version that's an ability).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #108
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Drayos View Post
    I wouldn’t call BLM immobile.

    3x teleports, 1x leyline teleport, 3 instant casts, swiftcast, procs.

    The difference is u need to know the fight well enough to utilise this mobility as if u just panic target the first player in sight and hit teleport u could die due to his positioning.

    U also forgot SAM
    Also, Xenoglossy is instant cast and stacks twice, meaning that if a BLM knows movement is coming up (and a black mage main will know that about a fight) they can hold the spell to use while moving without interruption to DPS.

    Add to this a Summoner in dreadwyrm trance has every spell instant cast, and even in firebird trance everything is instant (though you do lose attacks from your phoenix pet if you move) making both jobs more mobile than red mage that can only move between dual casts.

    Quote Originally Posted by Billythepancake View Post
    Embolden is the other reason RDM has lower DPS than either SMN or BLM, a 10% increase of physical damage for 5 seconds that's scaled down every 5 seconds, the only people this doesnt effect are the healer, but if you time embolden right to go in burst windows, its huge damage.

    You also have to realize how mobile RDM is compared to the other 2 casters, it can move for free ever other GCD
    You need to compare like to like skills. So Embolden starts as a 10% increase then 4 seconds in is an 8% increase, and continues to get weaker as time goes on, so this isn't a flat 10% increase to DPS. Compare this to Brotherhood: that has a flat 5% increase on a 15 second duration, but has a 30 second shorter recast time. Now compare to Devotion which is also a flat 5% buff, but applies to other casting jobs also with a 15 second duration but has a 30 second longer recast time than embolden. So Embolden isn't really better than any other job skill in this regard.

    One suggestion I quite like is that the red mage gets a buff to their damage when executing combos (I personally think it should be attached to casting verflare/verholy) but that buff gets removed when casting verraise. This way if the red mage is called upon to raise in a fight, then their damage goes down as part of providing that utility, but if they don't raise at all in a fight, then they deal higher damage to make up for that utility not being used.
    (3)
    Last edited by wereotter; 08-14-2019 at 03:56 AM.

  9. #109
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Just to remind you the current SMN rotation need you to cut deadwyrm extremely early or youll lost all party buff window... you also possibly lost attack from phoenix if you move during firebird trance CMIIW

    SMN move window is extremely strict move outside it mean losing potency...
    (3)

  10. #110
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by BarretOblivion View Post
    Its still designed at its core to be a progression/learning job that helps clear content and then you swap to SMN or BLM for optimal speed kills. That's fine but RDM in my opinion besides its raise has almost 0 raid wide utility. Embolden with its tappering off effect and only being physical damage for as long of a cooldown as it is doesn't justify me considering a RDM a support DPS.
    That just feels so wrong to me. That's saying that RDM has no place in actual endgame content and is only there to assist others in learning the mechanics before they go for the actual kill, in which RDM is not welcome. That makes me feel dirty.
    (1)
    Last edited by geekgirl101; 08-14-2019 at 04:20 PM.
    Gaius van Baelsar: Nor is this unknown to your masters. Which prompts the question: what came first, the chicken or the egg?

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