Results 1 to 10 of 191

Hybrid View

  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zyneste View Post
    Personally, I just want to be done with it all. Give all casters a role skill raise or none of them. Give all casters a role skill raise or divide the caster role into Janitors (raisers) and Real Casters.
    While I agree with the former, this would call for turning rezzes into role actions across the board. Have Resurrect be the DPS role action on a 90-120s cooldown, and have Raise be the healer role action that is a spell with a 10s cast time.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Duelle View Post
    While I agree with the former, this would call for turning rezzes into role actions across the board. Have Resurrect be the DPS role action on a 90-120s cooldown, and have Raise be the healer role action that is a spell with a 10s cast time.
    I mean, you could if you want. Healers already all have the same GCD raise, so turning them into a role skill doesn't really change anything for them. Its 8 seconds though, not 10. RDM is the only raise at 10 seconds, because of dual cast. Role skill OGCD Ressurect on a 120 second cool down feels natural enough for me, even better if it got charges.
    (1)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zyneste View Post
    I mean, you could if you want. Healers already all have the same GCD raise, so turning them into a role skill doesn't really change anything for them. Its 8 seconds though, not 10. RDM is the only raise at 10 seconds, because of dual cast. Role skill OGCD Ressurect on a 120 second cool down feels natural enough for me, even better if it got charges.
    The reason I mention this is more because of ACN splitting into SCH and SMN. It would be a lot less messy over having to create two version of Resurrect (SCH version on the GCD, SMN version that's an ability).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)