Quote Originally Posted by Vallhallix View Post
Yes, but as other posters have stated regardless of what he said, the past patches don't reflect this. Why is raise the villain when both classes have the ability to heal themselves, and SMN's is a party wide regen. Why is raise the reason for low damage when it has always been there even when SMN was at it's prime, instead of that new addition heal? makes no sense.
If they actually consider Everlasting Flight, a flavor effect that you can't use optimally for AoE damage heavy moments, part of SMN's utility...then they really don't know what they're doing at this point.

Also SMN had arguably better utility in 4.x, too. Why is SMN in such a bad spot now? Meanwhile they've ignored RDM and it's in an even worse place. Yes, Raise isn't the only "villain", but it's a huge part of the problem with caster job balancing right now. They both have these sub-optimal utilities and the tax for it is too much right now.