Quote Originally Posted by XenabelleS View Post
No thank you. The capacity to save dungeon runs & 24 man raids affect more of the playerbase than those that worry about min-maxing for savage.

I get your concern, really, but you should never ask for removal.
Trust me, I don't want it removed either because of the same reasons (literally yesterday I saved a normal raid run because of it and it felt good) but I really disagree with the dev's decision to underperform both jobs just because they have it. I'm a casual player myself and not touching savage at all, but the discrepancy isn't hard to notice.

Obviously the best option is to instead buff both jobs accordingly but if they would rather not because of Raise, then I'd rather see it get removed or at least be limited in use.