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  1. #11
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SetStndbySmn100 View Post
    A lot of people like to justify the weakness of RDM by parroting how easy it is. Now I'm not the most experienced player, and just got my second job to max level, but I already can't see how my RDM is supposed to be easier than my MCH. To play optimally on my RDM there are quite a few meaningful choices I have to make, while on MCH I have one or two choices while the rest is just scripted. I get the feeling that 'difficulty' to a lot of players is button bloat and self-induced arthritis. Honestly, it would be good to just emphasize the difficulty reds already have; i.e. make it lose more dps for making an incorrect choice, but do much better when constantly choosing well. (don't mistake me, I really love MCH and play it a lot).

    To RDMs: never apologize or feel bad for your rotation being well designed and feeling crisp.
    tbh Requote because this is 100% true.

    I dont ever feel bad realistically, Mostly because, If u look across the board, the Majority of Jobs arent that much harder then RDM the problem is, this Flex over RDMs will always Exist from SB, where Dragoons, Bards and more were harder to play. that and tbh, Aesthetically I love RDM.. i think it looks very nice overall and being a Sword Mage is awesome. reguardless of what people want to label it as.

    i feel sorry for the people who get affected by the outcomes of these complaints, Because when u say "i have to work 3x harder for the same DPS as X Job."

    SE arent reading "lets Imbalance our game to favor those who put more effort in" this would Reduce the population, Reduce the Population in Raiding enviroments and make that Curve into Raiding so much harder that PFs prolly will fall apart and more. They're not going to REDUCE the accessibility of their game.

    their reaiding "lets Simplify these jobs Down to make THEM more accessible by these players". Leading to a Larger diversity ingame, More People taking these roles into Content, more people going up in Content difficulty Larger Population in game More Players going into Raids. Healthier audience.

    the Moment u use Job Difficulty as a Flex, SE are going to see that negatively, Everytime u use Difficulty to Justify ur balancing idea, SE will read that negatively, Until People just flat Say the problems with their Jobs And what they feel is weak in them SE Will keep seeing the Wrong message ur trying to give when delievering Critism. Comparing ur Job to another in a Negative way to Justify something will ALWAYS look like ur asking for Simplification to a Dev Team.

    As a community we need to stop saying "X Job Needs buffing because Y Job Does the same DPS and THis is why it shouldnt be a thing to".

    "I feel Job X Doesnt have the Utility usuage to balance Out the Pdps they are currently putting out, i feel One side of this needs buffing as we're falling behind in DPS". Constructive Critism to the Problems of a Job and where u feel the problem is. not taking a Stab into the Next Audiences Job to push ur Narrative. which is what i see ALOT of players doing. and when this is a thing, u have to wonder are they picking the job they are Actually enjoying, or Picking the Job that they think makes them Look the best.
    (5)
    Last edited by Drayos; 08-09-2019 at 07:45 PM.