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  1. #1
    Player
    Machi_Machiavelli's Avatar
    Join Date
    Jul 2019
    Posts
    176
    Character
    Tiberius Caesar
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    RDM has never really been a powerhouse in FF. It is supposed to come with great utilities like REFRESH and enfeebling/arcane magic. Even in XI it didn't reach god status unless paired with a another job like nin. Doubt ffxiv will go the true subjob route, so they need to give it more reasons to carry along. I'd prefer it be given utilities that make it a must have in any sort of raid progression. I wouldn't having bottom of the barrel dps if I knew I'm going to be needed for my utility regardless.
    (0)

  2. #2
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    I understand why raiders find verraise and vercure useless, but as a dungeon player I would really, really hate to lose them. I prevented at least two or three wipes just in the past few days with those spells. (And more importantly, preventing them was fun.)

    Honestly, I don't see a problem with just boosting RDM damage (and/or group damage boosts) while leaving vercure/verraise as they are. If vercure and verraise are useless in raids, and the extra damage makes very little difference in dungeons, then it seems like there's no need to balance the two against each other. They're meant for different types of content.

    I don't mind verraise being removed from dualcast, though.
    (1)

  3. #3
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Wawachume View Post
    I understand why raiders find verraise and vercure useless, but as a dungeon player I would really, really hate to lose them. I prevented at least two or three wipes just in the past few days with those spells. (And more importantly, preventing them was fun.)

    Honestly, I don't see a problem with just boosting RDM damage (and/or group damage boosts) while leaving vercure/verraise as they are. If vercure and verraise are useless in raids, and the extra damage makes very little difference in dungeons, then it seems like there's no need to balance the two against each other. They're meant for different types of content.

    I don't mind verraise being removed from dualcast, though.
    It’s not verraise that’s the problem in itself, as said summoner held basic Rez without the problem.

    The problem is dual casts interaction with it.

    Tbh I feel they could limit caster Rez without requiring a full removal of the ability.

    We just don’t want it to be the reason to bring a RDM
    (4)

  4. #4
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vallhallix View Post
    SMN has been up or down DPS-wise with every patch and in every single patch it had a raise, so raise has nothing to do with it, just an easy target to blame, more like incompotence handling the class because since the very start of the class they simply did not know what they wanted it to be. It simply should not have ever been packaged with SCH. And they spent every single patch trying different things with it. Raise is not at fault.
    Yoshi-P said it himself in the recent liveletter that BLM has higher DPS than the other casters because they don't have Raise. It's actually a legitimate reason to them.

    Besides, SMN was barely weak ever except 2.x and now 5.0. It was strong in 3.x and actually busted in 4.x. I guess now they did lower SMN damage because people had debates in 4.x about DPS Raise being "too good" when it really wasn't.
    (1)

  5. #5
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by dinnertime View Post
    Yoshi-P said it himself in the recent liveletter that BLM has higher DPS than the other casters because they don't have Raise. It's actually a legitimate reason to them.
    I'm all fine with BLM being the higher DPS since it was like that in FFXI, what I don't want is RDM being so weak it's being ignored and becomes nothing more than a solo job like what happened in FFXI or only being used at hunts. It hurts me deeply to see RDM is no longer considered as a raiding job anymore and that it's going to become a job nobody will bother playing or leveling.

    PS: Stop comparing RDM with BLM.
    (2)
    Last edited by geekgirl101; 08-12-2019 at 07:04 PM.
    Gaius van Baelsar: Nor is this unknown to your masters. Which prompts the question: what came first, the chicken or the egg?

  6. #6
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by geekgirl101 View Post
    I'm all fine with BLM being the higher DPS since it was like that in FFXI, what I don't want is RDM being so weak it's being ignored and becomes nothing more than a solo job like what happened in FFXI or only being used at hunts. It hurts me deeply to see RDM is no longer considered as a raiding job anymore and that it's going to become a job nobody will bother playing or leveling.
    This is a bit hyperbole. RDM isn't in a great spot and neither is SMN. If one class gets buffed and the other doesnt, we'll really start seeing issues. The idea of playing BLM in savage makes people shutter and it still has a prog stigma on it, so SMN/RDM are going to continue to get party invites. This might change overtime, but for now we are relevant on SMN/RDM from the BLM "difficulty" stigma alone.
    (1)

  7. #7
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by dinnertime View Post
    Yoshi-P said it himself in the recent liveletter that BLM has higher DPS than the other casters because they don't have Raise. It's actually a legitimate reason to them.
    Yes, but as other posters have stated regardless of what he said, the past patches don't reflect this. Why is raise the villain when both classes have the ability to heal themselves, and SMN's is a party wide regen. Why is raise the reason for low damage when it has always been there even when SMN was at it's prime, instead of that new addition heal? makes no sense.
    (2)
    Last edited by Vallhallix; 08-12-2019 at 10:32 PM.

  8. #8
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Drayos View Post
    SAM got made easier to play this expansion.
    No it didn't. It actually got harder due to them having a 60sec burst window.
    Downtime really throws things out of wack if you don't know what you're doing. Like in innocence and e3s.
    (0)

  9. #9
    Player
    kajv95's Avatar
    Join Date
    Jun 2017
    Posts
    159
    Character
    Lilia Atlantia
    World
    Phoenix
    Main Class
    Gladiator Lv 40
    I seriously do not understand the "dps tax" idea for dps raises. I thought the weakness debuff and the loss of GCDs was already tax enough.

    In reality, dps taxes are far too high as it is right now, and just all over the place. Red Mage has a raise so it's not allowed to be strong? Dancer brings *some* support so it's not supposed to be strong?

    Sorry guys, Monk has Mantra so I think we're gonna need to take off 2k dps. Actually, Black Mage also has access to Addle, so it should be atleast 1.5k below Samurai.

    It's not even that big of a deal to raise a person as a healer anyway. Just kind of a "oh, that happened. I'll take care of it in a swiftcast." If they truly wanted to make the game work without requiring a meta comp, all the rdps charts should be far, far closer to each other.
    (6)

  10. #10
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by kajv95 View Post
    I seriously do not understand the "dps tax" idea for dps raises. I thought the weakness debuff and the loss of GCDs was already tax enough.

    In reality, dps taxes are far too high as it is right now, and just all over the place. Red Mage has a raise so it's not allowed to be strong? Dancer brings *some* support so it's not supposed to be strong?
    If RDM was as strong as a BLM and had access to Vercure and Verraise, why would people want a BLM around? The same goes for DNC, why bring a BRD or MCH, just bring 2 DNCs and have them buff each other. The loss of the GCD will only hurt as people are learning the fights. Once people get them on farm, sure the errant mistake will happen, but RDMs won’t be throwing around cures and raises.
    (1)

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