I found e1s sss clearable if you delay second manafication after embolden to fit one more finisher right before 3min mark
Also according to the sheet drg is supposed to have only 350 more dps for e1s sss
I found e1s sss clearable if you delay second manafication after embolden to fit one more finisher right before 3min mark
Also according to the sheet drg is supposed to have only 350 more dps for e1s sss
Last edited by AikenDrum; 08-13-2019 at 02:53 PM.
Dancer are getting blocked out on PF on Elemental both the JP and EN players
so you are not alone in this
its funny how people used to love raid buff but this expansion they started blocking nin and dancer both raid buff
NIN, DNC, RDM and SMN getting blocked. AST also got pooped on. Leaves just DRG, BLM, SAM, MNK, BRD and MCH as the highest DPS jobs. I tried BLM, I'm not so comfy with it, and not too comfy playing BRD in raids either because too many adjustments in how the job is played makes me go into a full-blown anxiety attack. I may try leveling my DRG again since it's the only other job I've had practice on in the past that I was ok with, but that's gonna set me back by a lot since I didn't get it to 70.
Last edited by geekgirl101; 08-13-2019 at 04:52 PM.
Gaius van Baelsar: Nor is this unknown to your masters. Which prompts the question: what came first, the chicken or the egg?
I wouldn’t call BLM immobile.DPS is the easiest thing to balance : You get the data of rDPS and pDPS and you ajust potency.
RDM is not a damage support DPS class, rdm deserve better pdps, period.
BLM deserve the first spot, it's normal, it's a slow cast/mobility caster with 0 utility for the group beside his damage. Then Monk 2nd ok no problem, then every DPS ( exepct ninja/dancer) should be 3rd with dragoon and machinist and then Ninja/Dancer should be 4th but not too far behind the other like it is now. Ninja/dancer deserve better pDPS.
3x teleports, 1x leyline teleport, 3 instant casts, swiftcast, procs.
The difference is u need to know the fight well enough to utilise this mobility as if u just panic target the first player in sight and hit teleport u could die due to his positioning.
U also forgot SAM![]()
Also, Xenoglossy is instant cast and stacks twice, meaning that if a BLM knows movement is coming up (and a black mage main will know that about a fight) they can hold the spell to use while moving without interruption to DPS.I wouldn’t call BLM immobile.
3x teleports, 1x leyline teleport, 3 instant casts, swiftcast, procs.
The difference is u need to know the fight well enough to utilise this mobility as if u just panic target the first player in sight and hit teleport u could die due to his positioning.
U also forgot SAM
Add to this a Summoner in dreadwyrm trance has every spell instant cast, and even in firebird trance everything is instant (though you do lose attacks from your phoenix pet if you move) making both jobs more mobile than red mage that can only move between dual casts.
You need to compare like to like skills. So Embolden starts as a 10% increase then 4 seconds in is an 8% increase, and continues to get weaker as time goes on, so this isn't a flat 10% increase to DPS. Compare this to Brotherhood: that has a flat 5% increase on a 15 second duration, but has a 30 second shorter recast time. Now compare to Devotion which is also a flat 5% buff, but applies to other casting jobs also with a 15 second duration but has a 30 second longer recast time than embolden. So Embolden isn't really better than any other job skill in this regard.Embolden is the other reason RDM has lower DPS than either SMN or BLM, a 10% increase of physical damage for 5 seconds that's scaled down every 5 seconds, the only people this doesnt effect are the healer, but if you time embolden right to go in burst windows, its huge damage.
You also have to realize how mobile RDM is compared to the other 2 casters, it can move for free ever other GCD
One suggestion I quite like is that the red mage gets a buff to their damage when executing combos (I personally think it should be attached to casting verflare/verholy) but that buff gets removed when casting verraise. This way if the red mage is called upon to raise in a fight, then their damage goes down as part of providing that utility, but if they don't raise at all in a fight, then they deal higher damage to make up for that utility not being used.
Last edited by wereotter; 08-14-2019 at 03:56 AM.
Just to remind you the current SMN rotation need you to cut deadwyrm extremely early or youll lost all party buff window... you also possibly lost attack from phoenix if you move during firebird trance CMIIW
SMN move window is extremely strict move outside it mean losing potency...
Wait - what 3 teleports does BLM have?I wouldn’t call BLM immobile.
3x teleports, 1x leyline teleport, 3 instant casts, swiftcast, procs.
The difference is u need to know the fight well enough to utilise this mobility as if u just panic target the first player in sight and hit teleport u could die due to his positioning.
U also forgot SAM
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