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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    BLM doesn't have raise by virtue of having infinite MP. Has nothing to do with DPS regardless of what devs say.

    Pretty sure SMN has better overall mobility given you only really hard cast 4 spells. Miasma, Ruin 1/3, and Resurrect and occasionally Outburst. The rest are instant or oGCD. SMN lacks a dash/teleport since it is free to move at all times.

    For RDM to get Dualcast they need to hardcast a spell. And a majority of their rotation is a 1-2 combo of hardcasting a spell then using their DC proc on another spell or something else.

    IMO BLM and RDM have warps or gap closers for the fact they have less mobility overall. You can argue that BLM mobility is rather good if you use AM effectively and instead of using LL as your damage CD you use it as a movement option.

    ---------------------

    On a separate note I disagree with Red Mage being the most unwelcome. Blue Mage takes the cake for that. Mainly because level cap and poor design decisions.
    (1)

  2. #2
    Player
    Lina_Slayer's Avatar
    Join Date
    Nov 2017
    Posts
    107
    Character
    Lina Slayer
    World
    Exodus
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by MagiusNecros View Post
    BLM doesn't have raise by virtue of having infinite MP. Has nothing to do with DPS regardless of what devs say.

    Pretty sure SMN has better overall mobility given you only really hard cast 4 spells. Miasma, Ruin 1/3, and Resurrect and occasionally Outburst. The rest are instant or oGCD. SMN lacks a dash/teleport since it is free to move at all times.

    For RDM to get Dualcast they need to hardcast a spell. And a majority of their rotation is a 1-2 combo of hardcasting a spell then using their DC proc on another spell or something else.

    IMO BLM and RDM have warps or gap closers for the fact they have less mobility overall. You can argue that BLM mobility is rather good if you use AM effectively and instead of using LL as your damage CD you use it as a movement option.

    ---------------------

    On a separate note I disagree with Red Mage being the most unwelcome. Blue Mage takes the cake for that. Mainly because level cap and poor design decisions.
    Optimized SMN play makes it the least mobile caster, because while you can just replace Ruin 3 by Ruin 2 there is a 30 potency loss every time you do it, this coupled with the job having a really static rotation and thus being unable to save Ruin 4s for movement (like BLM does with Xenoglossy/procs) because they need to be used to weave stuff and the fact that even on phases that allow you to use a lot of instant spells (like DWT, Phoenix or even Baha where the optimized play is to use 4 instant casts) there is something that screw the job (DWT need to be cut fast or else you won't have your DoTs up for Bahamut phase and movement during Demi-Primal phases can make they lose an attack) and makes it unable to abuse those instant casts for movement.

    So even if in number of instant spells used by minute SMN edges BLM and even if SMN have the most powerful spammable instant spell between the two (lol Scathe), the fact that BLM rotation is way less rigid means that BLM ends up having the overall edge in mobility.
    (1)
    Last edited by Lina_Slayer; 08-12-2019 at 11:26 PM.

  3. #3
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vallhallix View Post
    Yes, but as other posters have stated regardless of what he said, the past patches don't reflect this. Why is raise the villain when both classes have the ability to heal themselves, and SMN's is a party wide regen. Why is raise the reason for low damage when it has always been there even when SMN was at it's prime, instead of that new addition heal? makes no sense.
    If they actually consider Everlasting Flight, a flavor effect that you can't use optimally for AoE damage heavy moments, part of SMN's utility...then they really don't know what they're doing at this point.

    Also SMN had arguably better utility in 4.x, too. Why is SMN in such a bad spot now? Meanwhile they've ignored RDM and it's in an even worse place. Yes, Raise isn't the only "villain", but it's a huge part of the problem with caster job balancing right now. They both have these sub-optimal utilities and the tax for it is too much right now.
    (1)

  4. #4
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by MagiusNecros View Post
    BLM doesn't have raise by virtue of having infinite MP. Has nothing to do with DPS regardless of what devs say.

    Pretty sure SMN has better overall mobility given you only really hard cast 4 spells. Miasma, Ruin 1/3, and Resurrect and occasionally Outburst. The rest are instant or oGCD. SMN lacks a dash/teleport since it is free to move at all times.

    For RDM to get Dualcast they need to hardcast a spell. And a majority of their rotation is a 1-2 combo of hardcasting a spell then using their DC proc on another spell or something else.

    IMO BLM and RDM have warps or gap closers for the fact they have less mobility overall. You can argue that BLM mobility is rather good if you use AM effectively and instead of using LL as your damage CD you use it as a movement option.

    ---------------------

    On a separate note I disagree with Red Mage being the most unwelcome. Blue Mage takes the cake for that. Mainly because level cap and poor design decisions.
    SMN is not mobile when played correctly...Demi summons have to be still for attacking purposes, using Ruin 2 is a heavy lose in dps, DWT is blown quickly to align with party buffs. Please don’t mis understand the class for what it used to be in SB.
    (0)

  5. #5
    Player
    Ahrijlaken's Avatar
    Join Date
    Jan 2017
    Posts
    70
    Character
    Ahri Eija
    World
    Moogle
    Main Class
    Scholar Lv 76
    DPS is the easiest thing to balance : You get the data of rDPS and pDPS and you ajust potency.
    RDM is not a damage support DPS class, rdm deserve better pdps, period.

    BLM deserve the first spot, it's normal, it's a slow cast/mobility caster with 0 utility for the group beside his damage. Then Monk 2nd ok no problem, then every DPS ( exepct ninja/dancer) should be 3rd with dragoon and machinist and then Ninja/Dancer should be 4th but not too far behind the other like it is now. Ninja/dancer deserve better pDPS.
    (4)
    Last edited by Ahrijlaken; 08-13-2019 at 07:38 AM.

  6. #6
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    SAM/BLM should be the top pDPS as stated they have 0 raid utility while I would argue MCH should be 3rd followed by MNK. The reason for MCH is they have 0 raid utility when it comes to increasing other's damage with only Tactician as a raid wide mitigation. Compare that to Brotherhood which is just a flat 5% damage boost and you get to the point where I would argue it should be at the upper part of the rest of the group. Dragoon, Ninja, and Dancer as the last should bring up the end of the spectrum. Dragoon has quite a bit of utility although its between 1 person and a crit buff while Ninja is just fantstic for Trick Attack being up every what is it 60 secs?
    Now, RDM needs to be closer to the center of the spectrum in my humble opinion. Its still designed at its core to be a progression/learning job that helps clear content and then you swap to SMN or BLM for optimal speed kills. That's fine but RDM in my opinion besides its raise has almost 0 raid wide utility. Embolden with its tappering off effect and only being physical damage for as long of a cooldown as it is doesn't justify me considering a RDM a support DPS. Yeah, raise is nice for healers but RDM can't spam the darn thing else they run out of mana and you know... weakness exists. RDM needs their damage raised or buff Embolden to be a stagnant flat damage up until it runs out with a shorter cooldown.
    (0)
    Last edited by BarretOblivion; 08-13-2019 at 05:02 PM.

  7. #7
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by BarretOblivion View Post
    Its still designed at its core to be a progression/learning job that helps clear content and then you swap to SMN or BLM for optimal speed kills. That's fine but RDM in my opinion besides its raise has almost 0 raid wide utility. Embolden with its tappering off effect and only being physical damage for as long of a cooldown as it is doesn't justify me considering a RDM a support DPS.
    That just feels so wrong to me. That's saying that RDM has no place in actual endgame content and is only there to assist others in learning the mechanics before they go for the actual kill, in which RDM is not welcome. That makes me feel dirty.
    (1)
    Last edited by geekgirl101; 08-14-2019 at 04:20 PM.
    Gaius van Baelsar: Nor is this unknown to your masters. Which prompts the question: what came first, the chicken or the egg?

  8. #8
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    So I decided to go all out on an E1S dummy and see what state RDM really is in for myself. I'm just over 450 iLevel whilst a fellow FC member who is a 440 iLevel DRG battled out against another dummy. I used food, the DRG didn't. I had everything on CD without missing a second in the fight and high uptime on procs and failed with 4% remaining. The DRG completed hers with 6 seconds remaining.

    I got served by a DRG who is over 10 iLevels lower than me and wasn't even using food and 450 is supposed to be E1S content.
    (0)
    Last edited by geekgirl101; 08-13-2019 at 09:11 AM.

  9. #9
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by geekgirl101 View Post
    So I decided to go all out on an E1S dummy and see what state RDM really is in for myself. I'm just over 450 iLevel whilst a fellow FC member who is a 440 iLevel DRG battled out against another dummy. I used food, the DRG didn't. I had everything on CD without missing a second in the fight and high uptime on procs and failed with 4% remaining. The DRG completed hers with 6 seconds remaining.

    I got served by a DRG who is over 10 iLevels lower than me and wasn't even using food and 450 is supposed to be E1S content.
    I keep seeing you post stuff like this, but SSS is tuned to the the RDM. Usually its a bit harder than it should be, but its still doable. The DRG beating their dummy just means relatively, they should be better at DRG than you are at RDM, if it was a fair metric. Although, SSS is usually a bit too hard on the RDM and is overtuned. EIther way, its not a tool you can use to inter-measure between classes.

    Earlier I saw you say that the tanks were out DPSing you, the only reason that should happen is if you die... and die allot.
    (0)
    Last edited by Zyneste; 08-13-2019 at 09:44 AM.

  10. #10
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zyneste View Post
    I keep seeing you post stuff like this, but SSS is tuned to the the RDM. Usually its a bit harder than it should be, but its still doable. The DRG beating their dummy just means relatibely, they should be better at DRG than you are at RDM. Although, SSS is usually a bit too hard on the RDM and is overtuned. EIther way, its not a tool you can use to inter-measure between classes.

    Earlier I saw you say that the tanks were out DPSing you, the only reason that should happen is if you die... and die allot.
    I don't recall what happened in that fight, I may have died 3 or 4 times that caused my DPS to bottom out but other DPS jobs that died a lot also were able to bounce right back up again with no trouble. Without parse details I'm unable to show or understand what was going so horribly wrong for me and why I struggled so hard to keep up with the remaining DPS, that's why I decided to tackle an E1S dummy to see if it was just RDMs in general or if maybe my moving around the fight so much was costing me so much DPS that I needed to adjust how I moved around in that fight. SSS is supposed to help you determine if you're capable of doing enough damage to assist the rest of the party in defeating the boss before it hits enrage, if not then what else is it supposed to be for. All I know is I was the lowest DPS by a lot and that I couldn't even defeat a dummy in 450 gear for content that was for 450 gear, that's like several millions of damage in comparison that I wasn't able to help tear off to avoid enrage and from previous fights in places like EX trials and E1S that is exactly what happens with us barely avoiding the enrage even in a flawless run without me or anyone else dying or missing my rotation and still performing abysmally in comparison to the other DPS jobs. It's so flawed logic that having utilities means my job needs to be severely punished when I'm barely using the ones that are the reason for my job being punished. If raise really is the real issue then give BLMs one, call it something like Reanimate, and make us all even-steven.
    (0)
    Last edited by geekgirl101; 08-13-2019 at 10:21 AM.
    Gaius van Baelsar: Nor is this unknown to your masters. Which prompts the question: what came first, the chicken or the egg?

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