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  1. #1
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Taranok View Post
    Putting a fancy dress on a sock puppet doesn't magically change it from being a sock puppet. They would need to actually make the beefed up egis feel like a primary component of the class. Which they don't want to do, instead the devs want Ruin and Bio and Miasma, non-summon-related-things, as the actual damaging force behind the class.

    And if we do this, it will both require an actual rework of the class, AND make the summoner feel worse anyways for any of a variety of reasons.

    Egi glamours won't fix anything, it will just make a terrible mechanic feel even weirder when the egis keep hitting like wet noodles instead of whatever more imposing form you choose.

    In the short term this can be corrected by focusing more damage towards it E.G. by dropping Energy Drain/Siphon/Fester/Painflare entirely, but the egi system itself is broken at its lowest level, and probably never can be actually fixed.
    Take note that I didn't say *anything* about Egis not being weak/impactful or anything like that.

    And you're absolutely right on that point: they are all in desperate need of (huge) potency increases. Especially Summon III/Ifrit-Egi.
    As it is, they're all hitting like "wet noodles"; exactly as you said.
    Also, tying Ruin IV procs' to their Egi Assault actions was a huge mistake in my opinion.

    All I did was replying to the fact that SMN needs more summons, which an actual Egi glamour system would've fixed.
    But eh...


    Quote Originally Posted by Sequora View Post
    I think two big changes they could make would be to increase the CD of egi assault to 1 min, but add the old ruin 2 effect, so that pets have a 15% chance of giving us ruin stacks with their auto ability. This would decrease button bloat a little, and give us increased mobility as we’d have more ruin IV procs.
    I'm totally on board with these ideas.
    These would (easily) solve some of its "play-style problems" (ie. its busyness/clunkyness).
    (0)
    Last edited by Exodus-E; 08-10-2019 at 12:30 AM.