I find its the opposite really. The casuals can't figure out what the hell is going on and want it extremely simplified or reworked. The good smns I've talked to enjoy the pace and only complain about the clipping bug on first WW. At least out of people I know.
To add to this, I believe a lot of more casual players don't perceive issues that affect playability because letting abilities drift and clipping don't really bother people until they become interested in playing optimally. So their feedback is that the job is fine, which is placing a lot of weight on the other side of the scale – feedback which is influenced by personal play choices and not an objective evaluation of the job's design.
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