Quote Originally Posted by Zerathor View Post
1.https://www.fflogs.com/zone/statistics/29
I guess week 2 they fell more in line with blm in popularity on all fights combined
Get down to titan, it's still in lead slightly
https://www.fflogs.com/zone/statistics/29#boss=68

2. I've seen jobs in unplayable job positions. Know what people did? Not play them anywhere near this much. Especially not in the first few weeks of a new tier.

3. I feel it's related because many have forgotten how it feels to be in a more balanced position when they were used to being on a pedestal.

1. Yes, BLM and SMN seem to be pretty much even across the board now. And I expect that BLM will overtake it soon after people stop prioritizing SMN because of its rez in prog. But either way, even as it stands now, I wouldn't consider that a significant margin.
2. I would not categorize the complaints players have as calling SMN "unplayable." Obviously there are people who are dramatic, but that goes for all jobs. I believe this is a more annoying position that SMN is in currently, compared to AST in 5.0. SMN is playable, but still flawed. Therefore, the devs might feel less pressure to fix the flaws and bugs, because it is still playable, unlike broken af AST which got its rework immediately. Compare that to what happened with MCH all throughout SB. It had major flaws, but it was still playable, so that's where it sat literally all expansion. Yes, they tweaked potencies and small things, but that never solved any issues design-wise. That is what a lot of SMNs don't want to see happen. So being vocal now is the best chance to get the dev's to focus on SMN.
3. I will say – that's a good point. I do believe that SCHs outcry was heavily influenced by the favoritism they experienced until 5.0. However, we are still here to discuss SMNs issues, and not the playerbase's reactions to the flaws, whether they are overreactions or justified. So that's a good metric to dismiss certain reactions to issues, but not the issues themselves.

To add to this, I believe a lot of more casual players don't perceive issues that affect playability because letting abilities drift and clipping don't really bother people until they become interested in playing optimally. So their feedback is that the job is fine, which is placing a lot of weight on the other side of the scale – feedback which is influenced by personal play choices and not an objective evaluation of the job's design.