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Thread: Dear Paladins

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  1. #11
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Booden View Post
    I'm in favor of this guy taking every single 0 dps healer in all of his parties if it means I get all the good healers for fast runs.

    Also Hallowed Ground is not used for emergency, you plan ahead when you'll use it. Dungeon => first big pull then use it again whenever it's up (usually during final boss if you have a good party); raid/trials>either to cheese a mechanic or a tank buster, early enough so that you can use it twice during the fight.

    You're supposed to stack shelltron with one of your stronger cooldowns, same with arm's length in trash pulls.
    "good healers" is a relative term, because i am not speaking about healers who are able to dps and keep my health at least at 50%, but i am not calling healer a good healer if he is risking the wipe and putting me on a freaking line with stick to balance myself and not flip into oblivion, because that how it is as tank when your healer thinks it is compeletely fine to let you "live" at 10-20% health all the time. It is like i am a tank and i let few mobs attacking dps, because "hey they could hold few, the damage is spread around a whole party HP, so it is efficient to share some of our damage taken to make an use of the hp regen everyone has", which is a complete nonsense.
    if you want to exchange "green dps" for a pure healers, then i cannot be more happy about the deal.
    Wiping is less fun than making run few minutes longer.

    The next time i see healer not healing me to comfortable levels i make sure i have shirk macro on my side to press it.
    (3)
    Last edited by Nedkel; 08-21-2019 at 11:41 PM.