So, aside from your gross over-simplification of why most PLDs tend to frequently clemency, I need to address this quote:
"It doesn't matter how much hp you have as long as it doesn't hit zero"
Yeah no. It's not dare as black and white as you're trying to make it seem. I'm a bit concerned that I need to even say this in a discussion that (I'm assuming) end-game players are participating in, but it DOES matter how much HP one has. Why you ask? Because the Tank dying is something that needs to be avoided at all costs; it is a grave failure that carries dire consequences. Tanking (or doing any role in this game for that matter) on a low HP bar allows much less room for error/mistakes from yourself AND party-members and GREATLY increases your risk of dying (again, can't believe I have to say this). You want to minimize this risk as much as you can, because like I said earlier, a Tank's death is something that NEEDS to be avoided. It's not something that a skilled player would toy around with and try to chance.
You bragging about Tanking while being at ~20% HP is nothing to proud of; this isn't a good thing at all, it's the opposite. What you're describing is very reckless behavior, you're unnecessarily increasing your risk of death for what? So adds can die a second or two faster? Give me a break. And you say you've "seldom died" as a result of this so it must be fine, that's just silly. Dying at all from this type of play is a huge problem, because it's a situation that can, and should be avoided.
Then you even go as far as to insult healers that actually try to keep you healed and well off to ensure that death isn't even an option for you. You say they make you "wary", lol. You want to know the difference between being stuck at 20% HP and stuck at 100%? With the latter, there's no possibility of you dying if the Healer looks away for a few seconds, with the former, there is.
As a Tank main (PLD/DRK main too, by the way), I'm disappointed in your reply, DRK.



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