can anyone here help me out and giving me a link or something with whats good to meld right now on the crafted gear. besides saying like max our crit first than pop whatever after. what exactly would be good.
can anyone here help me out and giving me a link or something with whats good to meld right now on the crafted gear. besides saying like max our crit first than pop whatever after. what exactly would be good.
Not sure why you need exacts. Its really really simple. You max out crit, then if it can't take anymore crit you put in determination.
Seems you want at least 2.43 GCD, preferably 2.41 GCD for Biolysis alignment and Crit/DH for melds, here is the Balance recommended BiS: https://ffxiv.ariyala.com/19WC5
thank you very much
Hmm. That IS a lot of Direct Hit Materia. I didn't think DH was optimal for Healers.Seems you want at least 2.43 GCD, preferably 2.41 GCD for Biolysis alignment and Crit/DH for melds, here is the Balance recommended BiS: https://ffxiv.ariyala.com/19WC5
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Last edited by Rivxkobe; 08-10-2019 at 03:33 AM.


Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
you wouldnt happen to know what would be the right melds for crafted gear for sch would you?
I refuse to meld DH on a healer. If you want dps you're better off with crit, which has an effect on both healing and damage. Same with det, but crit increases the chance of big shields which are a great source of mitigation. (Even if unpredictable)



Crit is capped in a lot of BiS options, and it's already proven DH>DET is better for damage, compared to minuscule 1.5+% hp boost. If anything in savage, no one is going to die because of a DET meld and 100 HP, it's going to be the lack of amount of heal skills used.
Second, you need some base DH to even put Direct Hit on-the-board, there is that too since healers have zero base and never put up any unless they get a DPS DH buff from the party. So melding any DH is already a positive.
This is good to know. I never really understood how DH worked, only that heals can't be DH, but now I have a basic idea and its pretty obvious now.Crit is capped in a lot of BiS options, and it's already proven DH>DET is better for damage, compared to minuscule 1.5+% hp boost. If anything in savage, no one is going to die because of a DET meld and 100 HP, it's going to be the lack of amount of heal skills used.
Second, you need some base DH to even put Direct Hit on-the-board, there is that too since healers have zero base and never put up any unless they get a DPS DH buff from the party. So melding any DH is already a positive.
Thank you.
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