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  1. #1
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80

    Inventory Space and Data transfer limitations

    A frequent reason invoked for feature not to be added is the size of our inventory. o I wanted to throw this idea in the wild:

    Would giving some of our regular inventory space to our chocobo saddle bags be a solution?
    What are the difficulties and downsides you'd see for that sort of compromise? What would make that kind of compromise more palatable?
    (0)

  2. #2
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    There is a really easy solution to it - give us a free retainer per expansion. And then you don't have a problem of needing a LARGE always available inventory.
    (2)
    (super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
    Recruitment code if you are starting out: FTB8JBQ5

  3. #3
    Player
    Windsun33's Avatar
    Join Date
    Jan 2019
    Posts
    106
    Character
    Ying Yei
    World
    Coeurl
    Main Class
    Botanist Lv 80
    And yet having 100 fishing baits that need data transfer does not matter?
    (2)

  4. #4
    Player
    McGeorge's Avatar
    Join Date
    Jul 2019
    Posts
    7
    Character
    Mcgeorge Ofthejungle
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Would be nice for us to reclaim bag space from the quest bag space which is unnecessarily large by default, nothing will ever fill those slots lol
    (0)

  5. #5
    Player
    JWag12787's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    277
    Character
    Kaiya Nakamura
    World
    Zalera
    Main Class
    Ninja Lv 90
    Quote Originally Posted by McGeorge View Post
    Would be nice for us to reclaim bag space from the quest bag space which is unnecessarily large by default, nothing will ever fill those slots lol

    This I agree with. Even with a full quest log, would we really utilize that much space?
    (0)

  6. #6
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Windsun33 View Post
    And yet having 100 fishing baits that need data transfer does not matter?
    I'm confused and fail to see what you mean.

    I agree the number of baits is absurd and we'd need a proper tackle box, but even if there was a tackle box, it wouldn't change the underlying problem: It doesn't matter much what is in the inventory slots. Their reason is that there's a lot of data to transfert. When you do world visit or you go in a instance, they need to move 175 slots of regular inventory + 443(ish) slots of armory inventory + 13 gear slots + (however many) slots for character options (race, clan, hairstyle, etc.) + anything I missed and/or forgot about.

    Quote Originally Posted by JWag12787 View Post
    This I agree with. Even with a full quest log, would we really utilize that much space?
    Actually it's good it never totally fills up since it would make progression in a quest impossible if the bag is full. I tend to always refresh WT, the singing cluster quest, CT raid quests, hunt marks, so mine is always half-ish full. Yes i can throw stuff out, but I prefer not having to need to.
    (0)
    Last edited by Ardox; 08-10-2019 at 05:30 AM.

  7. #7
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by McGeorge View Post
    Would be nice for us to reclaim bag space from the quest bag space which is unnecessarily large by default, nothing will ever fill those slots lol
    I don't think the empty slots in the quest bag take up any actual space on the servers - the size of the quest bag is more of a visual artifact from how the inventory is laid out than anything else.
    (1)

  8. #8
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Ardox View Post
    A frequent reason invoked for feature not to be added is the size of our inventory. o I wanted to throw this idea in the wild:

    Would giving some of our regular inventory space to our chocobo saddle bags be a solution?
    What are the difficulties and downsides you'd see for that sort of compromise? What would make that kind of compromise more palatable?
    The saddle bags probably do create less load on the servers than regular inventory, so it should be easier to add extra space to the saddle bags than to the inventory.

    Downsides are:
    1) Saddle bags can't be unlocked until level 30 - but at such low levels inventory overload is rarely a problem
    2) Saddle bags cannot be accessed in all places
    3) If you want to use any item in the saddlebag it first needs to be moved to the regular inventory which can be a bit of a hassle.
    (0)

  9. #9
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Ardox View Post
    When you do world visit or you go in a instance, they need to move 175 slots of regular inventory + ... [ etc. ]
    The main issue isn't when you're moving to a different world or instance server. You do that only occasionally, so the servers are only dealing with it for a few characters at a time.

    The bigger issue is backups. Every few seconds that you're logged in, all volatile data about your character --which includes everything in your main inventory and armory chest-- gets copied to SE's backup servers. Multiply that by every character that's online, and it's a lot of data to transfer every couple seconds or so.

    That's why systems like retainer inventory are easier on the servers than your main inventory is. Since your retainers' inventory can only change when you summon them, the game can trust that the previous backup of it is still current so long as you haven't summoned them since then. That means there's a lot fewer times that that data needs to be backed up.

    (It's likely that the same holds true of saddlebags, that they're only backed up if you've opened them since the last backup. At least that'd be the logical way to program it. But the only time I've heard about it directly from SE was an interview from years ago, before saddlebags were added to the game.)
    (0)
    Last edited by Niwashi; 08-10-2019 at 11:24 AM.

  10. 08-10-2019 11:56 AM