Regen on pull / mid pull is just sloppy. If you are doing it then please go back to class 101 for aggro management. Let them do their job, while some tanks can adjust you have no idea what your going to get in a roulette. Saying this behavior is fine is perpetuating bad game play. if the tank has to be healed then do so with a instant or swift cast + heal after they get aggro and before the next group is in range.
Flat out NO. To all of that. Reconsider the changes this expansion has brought.
To be perfectly honest, this was really only an issue in the early days of ARR when PLD specifically had no aoe tools outside of Flash (which generated crap enmity), got its tank stance at 40 and it's aoe oGCD after that. WAR didn't have issues if they could bloody target properly, though WAR had significant other problems.
By the time mass pulling became a constant thing among the more casual population (Brayflox HM) you only had to worry about double Regen pulls even as pld, so long as you hit everything at least once with flash or hit the lone straggler with shield lob.
By HW DRK introduced the Sprint pull, being the only tank with zero need of TP to effectively pull and having an evasion boost to ease dmg during the pul and the onslaught come the stop. Enmity by this point was a no brainier. As long as you had your tank stance on...which you should during dungeon pulls.
Stormblood was much the same as HW for enmity and pulls. It didn't get harder at all and come ShB there's no excuse in the slightest for having any amount of enmity difficulty as a tank. As long as you hit enemies once with tank stance on you'll be fine come the end of your pull. If you manage to miss an enemy, your single target ranged attack has increased enmity as an effect.
Failing a pull just because you have regen shows the lack of skill of the tanks part more than on the healers part. Sure, once upon a time if was absolutely detrimental to do but that time has long since past (nearly 5 years at this point).
I'll be honest though, if I hit any ally with an effect and I see you click it off, I just don't hit you with that effect for the remainder of the instance.
Well, no, it was an issue for WAR too, 130 tp for overpower added up, so it was a dps loss to do it every 2 or 3 mobs mid pull; you'd want it to hit as many as possible. But now that tp's gone that's not an issue.
If we're talking DPS, it was a DPS loss to not generate enough enmiity for your blm's triple flare or the smn dots building aggro during your pulls more than anything regen did. WAR also had invigorate to mitigate tp issues, brd could sing for more Regen and HW gave you equilibrium too if you honestly needed it but invigorate should handle your tp issues for pulling - if you had any.
Yeah shame on people just joining the game and are used too different mechanics, and here i thought the community of ffxiv was known to be helpful...
Anyway on a serious note ok lesson learned, my friend which I mainly played with and did dungeons together did not seem having too much trouble while tanking as PLD. But too see this is a bad thing to do I say thanks for the heads up, once we truly face harder content and I should not pre HoT to get slapped in the face.
I cast regen mid fight, and don't even think about it. Is it really that big of a deal? No, I think not, but some make it seem as though it is.
I dunno... It seems like I opened a can of worms. This discussion is not like DPS clicking AST cards off at all. However, I do like reading what people happen think about this particular situation and their opinions of it.
I'm seeing plenty of responses that aren't wrong but they're forgetting that these situations are more than just doing your job well. As a member of a team, it's also your job to contribute to the team. By making it harder on a teammate you're not doing as good of a job as you could be. If you're a dps ripping hate from the tank before they get to their place for combat, not good. If youre a healer taking away their enmity by over healing or using certain skills mid pull, not good. We're on a team and must behave as such.Yeah, this was the main issue I have. Not the fact that I can't keep hate.People keep saying that aggro is easy to keep or get over whatever, but that's literally not the problem. Running towards enemies that are out of melee range just to have the healer give you regen and then have everything go after the healer instead because the tank hasn't hit them yet is the issue. Sure you can usually do a single AoE to catch them as they run by, but some are pretty spread out, and I've definitely lost a few stragglers to someone casting a heal before I've hit everything.
It's like some of you think all groups of enemies spawn on the same pixel and will all always be hit by a single attack. The last story dungeon has a few groups where you can barely hit two enemies at once with an AoE when they first spawn, and you have to quickly grab the rest individually.
Grabbing hate back is easy... However, it depends on the healers. Will they run? Or will they stay still? How many times will I have to anticipate this happening? Can I outrun the healer for a little bit if this run turns into a bad chase every time?
It is the fact that as soon as I do my said AOE combo, but the mobs have distances with each other.
Your GCD would not be up by then even if you use said Provoke or something equivalent of Circle of Scorn.
I do mass heavy pulls. Example of how big, 2/3 first room and entire last room of Mt. Gulg kind of big. So all of those of GCD is all used up before the end of my pulls.
And then theres also the fact that as soon as the mobs "see" me, and then a regen comes up all of a sudden before my AOE can initiate the attack, most of the time I get lucky where regen wouldn't matter, but there are times where it will slip by what ever and whom ever can explain it....
Actually, no. Flash had a 5 yalm radius for PLD. My T.E and Prom AOE swings are 5 yalms as well. They did not make the attacks bigger. Although, I do wish they did. Would reach the mobs that happens to be standing a tiny bit further away with certain scenarios. My Circle of Scorn did not change either.
Last edited by Eclair_Xysha; 08-13-2019 at 10:48 PM. Reason: Max Character Cap
As a healer, I never forget my lesson about not putting a regen on a tank mid-pull.
I was doing The Stone Vigil for the first time and tank was pulling some trash mobs. He was quite fragile at that time and I was a quite inexperienced white mage. So I had the idea of putting a regen afterwards to help keeping him alive (since he was reaching 40% HP pretty easily). On that pull, the mobs decided that the tank was lame and gone after my head. I died before tank could pull them off me and the party wiped afterwards.
I do Mid-Pull-Regen. Not even sorry ¯\_(ツ)_/¯
"Pray return to the workshop room."
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