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  1. #11
    Player
    Dynia's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Yuin Yasha
    World
    Omega
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Halik View Post
    If your solution to bring players over to Astrologian is to buff it; please, just don't.

    All it will do is push WHM out again, pulling over players that want to play WHM and not even appease the main issue actual Astrologians have with the job.

    Spend that energy actually making Astrologians happy, and people who want to play the job will play it because of intrinsic joy, not extrinsic efficiency; even if the numbers aren't quite on par with the others.
    when i was telling same thing ppls said im trolling ...

    http://forum.square-enix.com/ffxiv/t...-healers-again
    (0)

  2. #12
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    They will. Then they will nerf it. People will whine on the forums. Rince and repeat.
    (2)

    Larek Darkholme @ Ragnarok

  3. #13
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Hereon View Post
    At this point, both of those go hand in hand. AST is neither effective nor overly engaging to play. Maybe it will change due to gear scaling later on, but for now, WHM will remain in the spotlight, since the devs made it very clear the changes are here to stay.
    I think it’s blatantly clear they have no idea what direction they want to go with Astro sadly. They say they wanted to kill synergies only to create dancer which is a buffing machine and basically has a guaranteed spot in savage raids. If they make the cards any stronger then they will risk most healers dropping whm and it will be astro/sch all over again. However it’s now mostly whm/sch. They backed themselves into a wall with it and now have no idea how to get out of it. Point blank. The healing of Astro is better but still has issues, mana issues, low dps, the cards suck and that was the selling point of Astro. Whm healing output is top notch, sch shields are op and Astro cards are terrible. I’m sure in 6.0 we will get a new healer so maybe they will truly focus on healers then since they seem to have tanks in a good place and most dps classes. Maybe in 6.0 healers will finally get the attention we’ve been begging for. Hey
    (7)

  4. #14
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Dynia View Post
    when i was telling same thing ppls said im trolling ...

    http://forum.square-enix.com/ffxiv/t...-healers-again
    Because you were doomsaying to an extreme degree...
    (15)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #15
    Player
    Sabrenn's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    122
    Character
    Sabrenn Zaeis
    World
    Lich
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Hereon View Post
    A little note on the healing buff side. Healing buffs have always only worked on GCD heals, at least as far as I can recall. So i wouldn't count on them ever changing that. On the fast cast topic i personally like the idea of ast being the mobile healer, and thez are clearly heading in that direction with him. Maybe they could make a 1,5 cast time baseline for all ast GCD while reducing his pDPS and increasing the card buff in return. Because right now if you not perfectly weave your ogcd you actually lose more than what you gain from the cards.
    Asylum buffs ALL healing, including ogcds

    Edit:

    Asylum: Envelops a designated area in a veil of succor, healing any party members who enter.
    Cure Potency: 100
    Duration: 24s
    Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%
    (3)
    Last edited by Sabrenn; 08-09-2019 at 09:23 PM. Reason: added asylum description

  6. #16
    Player
    Hereon's Avatar
    Join Date
    Mar 2019
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Amalia Simasil
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sabrenn View Post
    Asylum buffs ALL healing, including ogcds

    Edit:
    Huh the more you know. Now that makes this buff actually usefull for once, i can barely believe it.

    Edit: i went ingame and tested it myself on Assize. The buff actually works on oGCD.
    (1)
    Last edited by Hereon; 08-09-2019 at 11:22 PM.

  7. #17
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Buffs to incoming heals tend to increase all healing received. It's outgoing heal buffs that only tend to increase GCDs.
    (0)

  8. #18
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Mansion View Post
    The sensitive issue is the card system, because some people don't like it and felt like switching to another job because of that. The devs have said they would not change it for now, so the discussion is kind of meeting a dead end here. Maybe people will get used to it, maybe they won't. Players are invited to keep providing feedback, so maybe later in 5.X cycle they could reconsider that question.
    As little benefit as I've seen from new card buffs, if SE isn't going to consider revamping the card system (which no longer has anything to do with the lore anyway), they should just scrap it altogether, add a simple 10th-level 15-sec group damage buff for 10% on a two minute CD, and Traits at levels 30, 50, and 70 for 1% increases. They could add a few action abilities with a few old card effects (e.g. damage mitigation, MP regen) for single target buffs 15sec on a shared 30sec CD, and each time one of those were used it'd add a seal to gauge, which once full, would activate a "Twilight" ability that heals your target to full and damages your target's target for the amount restored.
    (5)

  9. #19
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Semirhage View Post
    Buffs to incoming heals tend to increase all healing received. It's outgoing heal buffs that only tend to increase GCDs.
    To be fair, prior to ShB, most healing buffs only worked on healing magic, which meant GCD spells. Not oGCDs. So some people not realizing that most buffs now affect both GCDs and oGCDs can be forgiven.
    (5)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #20
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Side-Eye View Post
    As little benefit as I've seen from new card buffs, if SE isn't going to consider revamping the card system (which no longer has anything to do with the lore anyway), they should just scrap it altogether, add a simple 10th-level 15-sec group damage buff for 10% on a two minute CD, and Traits at levels 30, 50, and 70 for 1% increases. They could add a few action abilities with a few old card effects (e.g. damage mitigation, MP regen) for single target buffs 15sec on a shared 30sec CD, and each time one of those were used it'd add a seal to gauge, which once full, would activate a "Twilight" ability that heals your target to full and damages your target's target for the amount restored.
    Actually, if they scrap the card system, it might be better to just not replace the group damage buff, and instead delete chain stratagem so none of the healers buff damage. I'm hesitant to say that because I know some people enjoy buffing, but, like...

    As far as I can tell, SE isn't willing to give WHM a group damage buff, and can't balance healers without doing so, so they just deleted a bunch of skills in an apparent attempt to simplify things so they could balance stuff, maybe, at some point in the future.

    I mean...wow. Take my buffs, then, because they're obviously more trouble than they're worth. O.O

    Maybe what AST needs is a random-draw card system that does something other than buffing the party's damage.
    (5)

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