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  1. #1
    Player
    Hopecord's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    73
    Character
    Quina Quen
    World
    Spriggan
    Main Class
    Gunbreaker Lv 80

    regarding the new loot system in raid content (Eden savage)

    let's start by stating the new system works best for statics. However for pugs is a little bit a mix bag, you could win all or nothing for weeks.


    But we all will agree that one of the good things regarding the new loots is that loots are used by all, you won't get maiming stuff where there is no dragon in the party or similar stuff.


    but it is not perfect nor "solid good" yet. so I suggest the following:


    1- you CAN NOT roll "need" on a piece that you already have for your current job, for example I have the Edengrace earnings of fending fro my tank, then I can ONLY greed on "Edengrace earnings coffer".


    2- if a player doesn't win a coffer for an instance, they get double the books for that instance, even if SE increases the books = piece ratio a bit. for example you'll need 6 books (instead of 4) to get an accessory, which will be 3 weeks (instead of 4) in case you won nothing.


    this way seems more reasonable for both statics and pugs.
    (1)
    Last edited by Hopecord; 08-09-2019 at 01:21 AM.

  2. #2
    Player
    Kirajah's Avatar
    Join Date
    May 2019
    Posts
    78
    Character
    Sacha Amayro
    World
    Behemoth
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Hopecord View Post
    1- you CAN NOT roll "need" on a piece that you already have, for example I have the Edengrace earnings of fending/ or any other, then you can ONLY greed on "Edengrace earnings coffer".
    I'm a little bit confused, you're complaining about it being harder to gear when pugging, but suggesting for it to be harder to gear other jobs?
    (4)

  3. #3
    Player
    AniKai's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    26
    Character
    Mira Cocha
    World
    Shiva
    Main Class
    Samurai Lv 80
    Should not even have an option to need or greed for stuff your current class cannot utilize.
    (1)
    /// Sic Transit Mundi ///

  4. #4
    Player
    Hopecord's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    73
    Character
    Quina Quen
    World
    Spriggan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kirajah View Post
    I'm a little bit confused, you're complaining about it being harder to gear when pugging, but suggesting for it to be harder to gear other jobs?

    what I want is you can roll need only when you don't have the item for your current job, so people have priority to gear the jobs they are playing over people gearing their 2nd jobs. what I'm complaining about is others can need stuff and use it for their other jobs. this way they still can but can't need. I have the bracelet of fending I can still need any bracelet coffer and give them to my other jobs, this suggestion won't allow me to need only greed and that mean I won't win it unless every other one in the party is greeding, here come the 2nd suggestion to speed up the gearing up. I am aiming for the gearing of the party rather than the individual.


    Quote Originally Posted by AniKai View Post
    Should not even have an option to need or greed for stuff your current class cannot utilize.


    the way the loots are now every job can utilize every coffer
    (2)

  5. #5
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    It is indeed harder to get loot in pugs now, especially if you are a tank or a healer. You always roll against everyone, everytime.

    On the other side there were weeks that you could not see your role gear drop in any of the floors, so I don`t know which is better. 1/8 chance all the times in each loot or a 1/7 chance to drop the item of your role and then another roll against whenever is in your party. For example a SAM/MNK boots have a 1/7 chance to drop and there is a SAM and a MNK in the group so you need to win the 1/7 and the 1/2. In other words it is a real 1/14 chance against a flat 1/8 chance in all itens.
    (2)

  6. #6
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    One plus side of this loot system is that you won't run into the issue where you spend your books on something, then feel like it was wasted because the item you just spent the books on happens to drop right after that.

    I think it would've been nice to have one random class specific drop on top of the coffers like they've been doing with the final fight of each tier, though.
    (1)
    Last edited by KageTokage; 08-08-2019 at 08:50 AM.

  7. #7
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Inuk9 View Post
    It is indeed harder to get loot in pugs now, especially if you are a tank or a healer. You always roll against everyone, everytime.

    On the other side there were weeks that you could not see your role gear drop in any of the floors, so I don`t know which is better. 1/8 chance all the times in each loot or a 1/7 chance to drop the item of your role and then another roll against whenever is in your party. For example a SAM/MNK boots have a 1/7 chance to drop and there is a SAM and a MNK in the group so you need to win the 1/7 and the 1/2. In other words it is a real 1/14 chance against a flat 1/8 chance in all itens.
    You already touched upon this, but really, tanks and healers are the ones who actually got it better in PUGs than it previously used to be. A huge advantage to this though is that people will no longer refuse to play with people who share loot with them which will make starting up raids go smoother.
    (0)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  8. #8
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Why do people start a new topic on this everyday?

    We've been over this: The new system is better for everyone, even pugs.

    Why? Because there's no chance of useless drops (drops for a job that isn't present). Every time gear drops, everyone can use it. Before, you had a roughly 1/7 chance of the gear for your role dropping (just one piece), and a good chance that no one in the group could use it. And then, even if your job's gear dropped, if you were a tank, healer, caster, ranged SAM or MNK (basically anyone except NIN and DRG), you still had to roll against another person, so there's another 1/2 chance you had to succeed.

    Now, it's simply a flat 1/8 chance, assuming everyone rolls, and you can roll on all pieces (the chances of multiple pieces dropping for your job in the old system were astronomical by comparison).

    The people who benefit the least from the changes are NIN and DRG, obviously (1/7 chance only, don't have to 1/2 for shared role), but they're still better off because they can roll on all pieces every time.
    (3)

  9. #9
    Player
    Hopecord's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    73
    Character
    Quina Quen
    World
    Spriggan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kaedan View Post
    Why do people start a new topic on this everyday?

    We've been over this: The new system is better for everyone, even pugs.

    Why? Because there's no chance of useless drops (drops for a job that isn't present). Every time gear drops, everyone can use it. Before, you had a roughly 1/7 chance of the gear for your role dropping (just one piece), and a good chance that no one in the group could use it. And then, even if your job's gear dropped, if you were a tank, healer, caster, ranged SAM or MNK (basically anyone except NIN and DRG), you still had to roll against another person, so there's another 1/2 chance you had to succeed.

    Now, it's simply a flat 1/8 chance, assuming everyone rolls, and you can roll on all pieces (the chances of multiple pieces dropping for your job in the old system were astronomical by comparison).

    The people who benefit the least from the changes are NIN and DRG, obviously (1/7 chance only, don't have to 1/2 for shared role), but they're still better off because they can roll on all pieces every time.

    I'm in favor of the new system personally, what you said is right. what I suggested is in a way a refinement of the system not a replacement to increase the chance for the main (current) jobs for the players. since a player with full eden gears still have the same chance as someone with 0 eden gears.
    (0)

  10. #10
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hopecord View Post
    I'm in favor of the new system personally, what you said is right. what I suggested is in a way a refinement of the system not a replacement to increase the chance for the main (current) jobs for the players. since a player with full eden gears still have the same chance as someone with 0 eden gears.
    Unfortunately, your number 2 suggestion doesn't work with the way their system is programmed. We get the books right away upon clearing the content, and thus there is no way for the system to check if you won a coffer or not. And to be frank, I'm not even sure they could even if they changed it to getting the books upon leaving the area.

    As for your first suggestion, I can't really get behind that, unless it would check per job. So if I went tank the first week and got earrings, but then I went next week as NIN, I wouldn't want to be locked to Greed on earrings just because I have tank earrings. I COULD get behind being locked to Greed for that job/role only (can't roll Need for earring coffer if you already have earrings for your current job).

    However, I don't really think any adjustments need to be made. Even though everyone can roll need every week, and thus there is a chance you get nothing, that chance is actually smaller than it was in the old system. The chances of getting nothing, even for multiple weeks, in the old system were actually higher than this new system.
    (1)

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