Q. May i ask the difficulty of adjusting jobs in general? Using Ninja as an example, why did you decide to adjust ninja in 5.1 and not 5.0
Y: With Ninja, we didn't only test it on the dev servers, but also with typical internet available in public.
But the internet was still extremely fast (note:compared to some regions) and we found out we weren't affected by bad internet during peak times.
Q. So you're saying your mudras never had clipping issues when you weaved them between GCDs in the dev environment?
Y: The network in Tokyo is fast, so there's almost never any lag, but when you go to a "normal house" during peak times or when the bandwidth is limited for some internet providers, a zero point however seconds of lag can affect the game.
We thought that level of lag was somewhat forgivable, but this was where the problem was.