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  1. #1
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    With the live letter approaching on the 15th, I'd just like to remind the devs that while NIN is getting latency fixes, MCH has also been suffering for 2 years with no recognition for their latency problems. I hope we can at least get some sort of band-aid fix until they have time to tackle the issue properly after all the dps balancing issues they've got to deal with. After getting some of the band-aid fixes that were covered before, we could go towards better overhaul of the current toolkit interactions, one suggestion below.

    Heat Blast Charges, Wildfire stacks
    - Make Hypercharge load the gun with 5 charges of Heat Blast (shared with Auto Crossbow) that can be used freely with other gcds in between.
    - Make Wildfire count gcds with stacks instead of a timer and explode it when it reaches the desired (6?) amount.

    These two simple changes would allow people to space out their Heat Blast casts and Gauss Round / Ricochet charges according to their latency and weaving capability as well as further emphasize the flexible strategic nature of the job. Drills and Anchors could be used more freely in different party configurations and skill speed would cause less issues with Wildfire alignments. While it might make Hypercharge easier to use, since it doesn't require as tight of an execution phase, we would get another resource to manage while taking nothing away from the currently established playstyle. One could play the job just like they currently do but also be free to customize their rotation to suit their latency better. Potency and cooldown values wouldn't even need to be changed (apart from the 5% buff that all ranged jobs need as a whole) with these changes because they would be more like a quality of life change than any sort of potency advantage.

    This change would basically fix every current problem with the class:
    - Fixes latency issues
    - Fixes skill speed issues
    - Keeps job fast paced
    - Extra layer of strategy
    - Minimal change to current core playstyle
    - (Flamethrower still needs a buff though)

    I really, really hope we can look forward to a QoL update like this!
    (10)
    Last edited by Kitfox; 09-11-2019 at 04:48 AM.

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I doubt we will get a wildfire based on GCD, but that would be nice.

    If it doesn't happen I'd love to see some changes on the heat gauge such as:
    -Less heat generated, a better reward for Hypercharge (To balance some of the heat generation removed)
    -Barrel Stabilizer splitted in two charges, the heat generation&the barrel stabilizer cooldown is often a problem as it wastes heat.

    I still don't know if I should waste heat to keep barrel stabilizer synchronized or delay barrel stabilizer to not waste a potential wildfire.

    And the automaton queen needs a shorter animation lock. That would be a neat QoL
    (0)

  3. #3
    Player
    Yani-Madara's Avatar
    Join Date
    Oct 2019
    Location
    Limsa
    Posts
    44
    Character
    Kaiser Veritas
    World
    Brynhildr
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kitfox View Post
    With the live letter approaching on the 15th, I'd just like to remind the devs that while NIN is getting latency fixes, MCH has also been suffering for 2 years with no recognition for their latency problems. I hope we can at least get some sort of band-aid fix until they have time to tackle the issue properly after all the dps balancing issues they've got to deal with. After getting some of the band-aid fixes that were covered before, we could go towards better overhaul of the current toolkit interactions, one suggestion below.

    Heat Blast Charges, Wildfire stacks
    - Make Hypercharge load the gun with 5 charges of Heat Blast (shared with Auto Crossbow) that can be used freely with other gcds in between.
    - Make Wildfire count gcds with stacks instead of a timer and explode it when it reaches the desired (6?) amount.

    These two simple changes would allow people to space out their Heat Blast casts and Gauss Round / Ricochet charges according to their latency and weaving capability as well as further emphasize the flexible strategic nature of the job. Drills and Anchors could be used more freely in different party configurations and skill speed would cause less issues with Wildfire alignments. While it might make Hypercharge easier to use, since it doesn't require as tight of an execution phase, we would get another resource to manage while taking nothing away from the currently established playstyle. One could play the job just like they currently do but also be free to customize their rotation to suit their latency better. Potency and cooldown values wouldn't even need to be changed (apart from the 5% buff that all ranged jobs need as a whole) with these changes because they would be more like a quality of life change than any sort of potency advantage.

    This change would basically fix every current problem with the class:
    - Fixes latency issues
    - Fixes skill speed issues
    - Keeps job fast paced
    - Extra layer of strategy
    - Minimal change to current core playstyle
    - (Flamethrower still needs a buff though)

    I really, really hope we can look forward to a QoL update like this!
    I beg the devs to listen to THIS suggestion.

    These stacks would make high and low latency players happy.

    I left Ninja because GCD ninjutsus bored me so much, so please don't slow down MCH. I have bad ping and would be happy with stacks. That way I can use 5 heat charges without worries and won't get bored waiting for the gcd.
    (1)

  4. #4
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    So, levelling MCH from 70 to 71, there was something off feeling about the class, but couldn't really put my finger on it.
    Took MCH into a Trust dungeon, and it became pretty clear. It's built for people with ping times WAY higher than mine.
    And whoever keeps trying to put "weave OGCD into high speed GCDs" needs to move to Australia to realise just how awful they're making life for me.
    (1)

  5. #5
    Player
    Ayanumi's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Jaco Daify
    World
    Ultros
    Main Class
    Arcanist Lv 70

    Sad MCH hours

    Quote Originally Posted by Ekimmak View Post
    So, levelling MCH from 70 to 71, there was something off feeling about the class, but couldn't really put my finger on it.
    Took MCH into a Trust dungeon, and it became pretty clear. It's built for people with ping times WAY higher than mine.
    And whoever keeps trying to put "weave OGCD into high speed GCDs" needs to move to Australia to realise just how awful they're making life for me.
    I think you might have meant "for people with ping times WAY lower than mine" since you want low ping response times. But yeah basically, it really sucks because MCH is still the job I'm the most passionate about in the game despite not playing it since ShB released due to my inability to achieve the required latency I would need to play it optimally and not clip myself into oblivion.

    Now I'm in a weird spot where I cant get that enthusiastic about anything in terms of new fight releases because no matter how good the fight design is I know I wont be playing the job I want to be playing.
    (0)

  6. #6
    Player
    Malpercios's Avatar
    Join Date
    May 2017
    Posts
    24
    Character
    Malpercios Cor'hydrae
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    Ping issues have plagued the job even since when rapid fire was a thing. Nonetheless, it's sad to see not even an acknowledgement after all these years. I was the one to ask yoship the question about ping for MCH during Fanfest, or at least a very similar question was asked as both the question and myself live in the same area that was mentioned. A huge post was made about this and how some players with very high ping are forced to use a 3rd party tool to be able to play the job on equal ground. To say ping was never brought up as feedback on forums is jarring as its been mentioned several times, even to Yoship directly by MrHappy.
    (0)

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