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  1. #21
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by StouterTaru View Post
    I don't think enough players are going to take up desynth in the long term for this to make any significant dent. We're already near the point where the best stuff you would get from desynthing the top dungeon gear sells for less on the MB than you could get from exchanging it for GC seals and buying the right items there.

    My biggest concern is the loss of a money hole.
    So gil inflation... I wonder how much of gil inflation is due to botting and RMT. And how much of that demand is from restricted access to rare things on the marketboard. And that is from tedious systems that dissuade a suitable number of players from participating it. While it will be the loss of a gil sink, I wonder if that could be offset by other means.
    (0)

  2. #22
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    As it exists, desynth is pretty worthless. Unless you level it "for free" using dungeon drops, poetics, and the like, you're unlikely to ever actually get your money back out of it.

    There are a lot of ways they could change it and we'll have to wait to see exactly what they do, but desynth as it exists now basically needs this proposed change or it actually needs to be made relevant again, and the latter is unlikely to ever happen since they keep trying to nerf the investment required for crafting into the ground.
    (1)

  3. #23
    Player
    Poppet's Avatar
    Join Date
    Aug 2018
    Posts
    45
    Character
    Kokoro Komori
    World
    Coeurl
    Main Class
    Warrior Lv 100
    It's what needed to happen. However, I will say it's the result the 1% hell grind between expansions. CUL should've never part been part of cap either.

    I think the millions it costed to level desynth is being disenfranchised hard. As triple 450 desynth it's going to hurt a lot. I would've been more happy with desynth having no 3 cap and cleaner expansion percents.

    Leveling them up was one of the better parts. You got to be creative of how you went about it. Quite fun and a lot people are going to miss out.
    (0)

  4. #24
    Player
    Irohma's Avatar
    Join Date
    Feb 2015
    Posts
    24
    Character
    Lilith Veiga
    World
    Behemoth
    Main Class
    Dancer Lv 90
    I find the changes ok. I am sure people who leveled desynthesis will be upset, but the way the system is it serves no purpose for the majority of the game population =/ Leveling desynth is grindy, clunky, and doesn't work naturally at all, making the entire system useless for people who do not exclusively dedicate time and money to level it. I think they should compensate ppl who did spend time leveling desynth, but basically removing the system altogether and granting desynth for everyone is the right thing to do. I play the game since 2013 and I cannot desynth any ilvl 60+ equip I get unless I got completely out of my way to level the desynth. That was supposed to be a way to discard itens, but for me it simply doesn't exist >_<

    Although I liked the idea to tie it to crafting levels, I think the very idea behind desynth was to give players a way to not "throw away" surplus equipment, and that is not necessarily tied to leveling crafters. I want ppl who do not level crafters to be able to get some mats from desynth and make a bit of money from it.
    (3)

  5. #25
    Player
    Eremite's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    46
    Character
    Eremite Waste
    World
    Balmung
    Main Class
    Monk Lv 100
    I'm not too happy with the change if it's just letting everyone desynth everything 100%, even if it's tied to crafter level as materia is currently.

    People who never touched desynth will be happy since they can now desynth without dumping in the time and effort. And I suppose it'd be convenient to be able to desynth all classes rather than just 3. However, ubiquity breeds uselessness in this case, I think.

    I suppose I can live with the change, but it feels very uninspired and more of a way of giving up on having to do anything interesting with desynth.
    (1)

  6. #26
    Player
    plasmacutter's Avatar
    Join Date
    Aug 2014
    Posts
    100
    Character
    Lady Mikuni
    World
    Exodus
    Main Class
    Sage Lv 100
    Based on what i'm reading here, I think Yoshi-P is seriously jumping the gun.

    Just increasing success range on ilvl from +15 or so to +45 would be a HUGE relief without utterly crashing the markets.

    The reclaim-reuse loop has already created a huge wall that destroys the ability of anyone under 74 to recover gil.

    His proposal to completely remove any requirement to level the skill (or something related like crafting) would just decimate the game's economy without other modifications.

    Did Yoshi fire their in-house economists around 4.2 or so?
    I ask because that was when map items started tanking in price, destroying the flow of money from crafters to treasure-hunters.. and now we have this knee-jerk proposal.
    (2)

  7. #27
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    Theres no need for 100% guarantee, all thats needed is to improved the ridiculous progress rates for desynthesis.

    The lowest progres should be Plus 1 Point, not such stupid nonsense like Plus 0,01 Points.
    The important thing here should be, that the closer you are at dysynthing something of your level, so more poibts should a player receive and leveling up your Job should grant as well too for each Level a Base Desynth Bonus of 3 Points.
    So at 80 would have a player then a Base of 240 Points, enough to be able to desynth just the weakest HW stuff atm, so still 2 expansions behind current maximum.

    Upon the Base Point from Base Levels should a player Desynth Experience only enough to max out from all crafters maximum 4, always 1+ x the emount of expansions, so that with each expansion can be maxed out 1 more.

    Who seriously put all that time, effort, money and soul into this just to max these things out, just simply deserves it to be able to desynth everything, because it will take ages to max everything, especially when it keeps on growing with each expansion

    Everything devalues shlowly over time, so should old content materials too, so that new player and such that become first extrrmely late interested into crafting can catch up quicker
    (0)

  8. #28
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    I agree with this change. I think it's enough that I have spent months and millions leveling up my crafting jobs. Why do I have to also spend months and millions leveling up crafting related abilities?

    Wouldn't that be similar to leveling up a Black Mage and having to then level up your spells too? When does it end? How many millions do I have to dump into crafting just to unlock it all?

    Sorry, there's nothing that will make me not agree with this change. I have 4 level 70+ crafting jobs, 1 level 60+, and 3 level 50+. I want the light at the end of this tunnel!
    (1)

  9. #29
    Player
    Feron's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Silas Henry
    World
    Malboro
    Main Class
    Bard Lv 90
    I am happy for the change but I am sympathetic to the people who have sunk a lot of time, effort, and gil into leveling desynth. I would definitely support some kind of compensation to people who leveled desynth (maybe something that gives per point of desynth) but I don't know what that compensation would realistically look like. Plus, its probably incredibly unlikely.
    (0)

  10. #30
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,424
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Having leveled desynth on two characters I cannot say I like the change.

    I will live with it.
    (1)

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