Today was the Letter from the Producer LIVE Part LIII. During it, Yoshida-san answered many questions from these forums and much of what was discussed was exciting news! However, one of his responses in particular stood out to me:
While I share the sentiment of the person who asked the question that desynthesis is exceedingly tedious to level and often feels less rewarding than it should, I do not agree with the proposed solution Yoshida-san said that they have planned for Patch 5.1. Removing levels and success percentage entirely feels like the dev team is simply throwing the baby out with the bathwater. Not only will this completely invalidate the extensive amount of time, effort, and Gil that thousands of players have already sunk into the existing system over the years, but it will also shatter the need (and therefore the market demand as well) for desynth-related consumables such as Bacon Broth and Tinker's Calm.Q43:
I feel like the amount of time/effort required to level desynthesis and the returns don't match. Do you have plans to make major changes to the desynth system?
A43:
Will be making large changes to Disciples of the Hand and Land-related systems in 5.1. Desynthesis rates will be changed to be 100% guaranteed, no need to level up skills. Desynthesis will be something used when you have a surplus of something. That’s the plan we have in mind. I’ll provide more details on this when we’ve solidified the details.
Again, I do agree that changes need to be made to the existing desynthesis system to make it more approachable and rewarding. However, I am confidant that there are a myriad of other ways the dev team could approach a potential rework that would not completely invalidate the years of effort many players have invested in achieving their high skill levels. For instance, they could keep desynthesis levels (roughly) as they currently exist, but instead the process of actually desynthing items would be item-level agnostic - meaning even at desynth level 1 you would have a base success percentage on an i450 item. This base chance of success could then be increased either by using consumables like Bacon's Broth or Tinker's Calm or simply by leveling up your desynthesis rating. This would get rid of a majority of the tedium that comes with currently leveling your desynthesis by eliminating the need to go back and farm or craft large amounts of low-level gear within very specific item-level ranges.
I could speculate for hours about other potential ways to better rework the existing desynthesis system, yet that wouldn't accomplish much. The point of the matter is that the proposed solution in today's Live Letter is simply not a good one. I can only hope that Yoshida-san and the rest of the dev team are looking to these forums for feedback on this issue and will try to take the concerns posted by myself and other like-minded & dedicated desynthers seriously.
Thank you for your time and consideration.