This thread is new and totally interesting.
/s
This thread is new and totally interesting.
/s
Just a proud bad-skilked player
Imagine this being a thing and you have to go from X to Y for a quest without flying as a newbie.3. Monsters in the open world: There is no threat to these monsters and the world of Ezorea does not feel dangerous in anyway, i was hoping since we are level 80, we can see level 81 mobs or dangerous monsters in the world but nothing is a threat here, there is no sense of danger, not even S or a ranks are a threat, there is no dangerous areas in the game, i don't want to feel powerful , i want to be afraid, i want to have fear of going somewhere. i want to feel that danger, i want to FEEL THAT RUSH.
This would be ridiculously annoying like it is in GW2.
I am better with being strongest on earth warrior of light, the killer of gods and dragons, who fought the apocalypse himself, than a weak noodle who will die from tree attacking him.
Can you even imagine how would that look? You could fight and defeat incredibly strong entities who are able to change reality and destroy it, yet you get killed by a bunch of rabbits or mushrooms.
That would be double ridiculous.
NO, lets write it down again.
You are playing a demi-god hercules-like warrior of light, the storngest "humanoid" in the universe who fought and defeated the world destroyer, Gods, dragons and entities who are able to change the physics and manipulate space and do anything they want, aaand you get killed by a squirell or turtle.
That would be the lamest thing i have ever seen.
Last edited by Nedkel; 08-08-2019 at 04:33 AM.
I just have to say thank you. You helped me finally put my finger on why it has been so hard to see eye to eye with some that don't want any challenge. Some love playing Superman beating up on the equivalent of everyday crooks nearly 24/7, in a world where kryptonite is next to non-existent, others prefer being Batman that have to use a number of tools to overcome their normal day to day foes on a regular basis, and everything under the sun and then some to overcome those above the norm.Imagine this being a thing and you have to go from X to Y for a quest without flying as a newbie.
This would be ridiculously annoying like it is in GW2.
I am better with being strongest on earth warrior of light, the killer of gods and dragons, who fought the apocalypse himself, than a weak noodle who will die from tree attacking him.
Can you even imagine how would that look? You could fight and defeat incredibly strong entities who are able to change reality and destroy it, yet you get killed by a bunch of rabbits or mushrooms.
That would be double ridiculous.
NO, lets write it down again.
You are playing a demi-god hercules-like warrior of light, the storngest "humanoid" in the universe who fought and defeated the world destroyer, Gods, dragons and entities who are able to change the physics and manipulate space and do anything they want, aaand you get killed by a squirell or turtle.
That would be the lamest thing i have ever seen.
Guess that is why there is so much backlash any time a a suggestion to add a little bit more kryptonite (aka challenge) to the world is typically met with so much backlash.
We don't want the WoL dying to every silly little thing, we just want a few more things equivalent to their version of kryptonite.
I would be fine with overworld enemies being more difficult, if that meant more punishing+tricky avoidable mechanics. If it just meant more hp or more damaging autos, then that's just boring.
Have you tried savage or extremes at all?
Yes I have
Honestly tho what would make us fight a lvl81 mob? Like what reward or incentive is there to do it if they put it in?
Honestly imo they should just change the whole fate system. Make it like world quests from wow. So that they reward you with like halfway gear or something (ex: ilvl435, 455, etc) so if you don’t want to do the crafting route you can just do fates to get the same ilvl gear but without the extra stats from the high crafted gear. This could then cause ppl to go around areas and fight high end mobs like you suggested but this is just me spitballing.
Having a support role won't break the game but expand on jobs that already exists in the game and other jobs to come into FFXIV in the future. This game is all Balance all jobs but the problem here is that you end up with all the joba feeling the same and while there are range jobs and melee jobs like as you said, do they really do anything else? Why can't we have a melee healer? Why can't we have Red mage have acess to vecure II or ver-regen? They are red mages and should have access to some of white mages more healing kit. Why can't Bard have it's support skills songs back? Bard is known to be a support job rather than DPS , that is Ranger.I'm glad I can assign buttons the same way on mch, drg, monk, Sam, and DNC.
Oh wait, I can't. They don't function the same.
Of course they all do dps. That's like complaining all cars have wheels.
Adding a support role won't change these things. People like to see big numbers. That's why dps is the most played role. Support roles would have to be either completely broken or incredibly lame so they don't break the game. It's not going to happen.
Is it?Having a support role won't break the game but expand on jobs that already exists in the game and other jobs to come into FFXIV in the future. This game is all Balance all jobs but the problem here is that you end up with all the joba feeling the same and while there are range jobs and melee jobs like as you said, do they really do anything else? Why can't we have a melee healer? Why can't we have Red mage have acess to vecure II or ver-regen? They are red mages and should have access to some of white mages more healing kit. Why can't Bard have it's support skills songs back? Bard is known to be a support job rather than DPS , that is Ranger.
Or is this your XI experience dictating what xivs jobs should be like.
I didn't play Xi, so I never played a ff game with ranger as a job. All I know is archer, which, surprise, is a dps job.
Maybe we should let the game act like every other ff title, and be it's own thing with similarities, instead of saying "well, in the other mmo it was this way, so it has to be this way".
It would probably work a bit like it works/worked in Rift. Damage you do, portion of it is delivered as healing to ppl nearby. Or, ppl who hit same target as you get healed - so it'd work only when they fight what you fight. It works fine in Rift (where it's the only method of healing...). IDK if such'd mesh well here tho ...
Last edited by AniKai; 08-08-2019 at 06:04 AM.
/// Sic Transit Mundi ///
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