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  1. #1
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80

    SE can you stop making FFXIV so easy and jobs so similar to each other?

    As a player who has been playing the game since 2.0, i feel FFXIV is get too easy and the jobs are becoming very homogenized and bland, Here are some examples that i feel needs to be addressed.

    1. Astrologian was a healer who had unique cards that had different ways to support the party, you had a choice how to support the party, for damage mitigation, it was bold, MP restoration on that other healer who died? Royal road that spire and give an enhanced Ewer to that healer, and why not add that Time Dilation and Celestial Opposition to increase that buff. my point is that you took AST ruined its uniqueness and made all the cards a balance with a 4% or 6% buff because of balance was too OP. Not everyone was fishing for balances SE, we played the cards that was in our hands, its fate and the RNG that i loved about the job and now what is it? a gold fish job. Bring back and the cards and support buffs that made AST great.

    2. implementation of Hybrid or Support Role: FFXIV Jobs are very too similar to each other and FFXIV suffers from the holy Trinity system, that makes Jobs, not unique in anyway except a little flavor here and there like dragoon jump for example, i think the having a new Role "SUPPORT & HYBRID" can give us freedom to play roles in a more diverse way. this also makes it easier to add new jobs to the game where they can really stand out from each other and true to it's job identity.

    3. Monsters in the open world: There is no threat to these monsters and the world of Ezorea does not feel dangerous in anyway, i was hoping since we are level 80, we can see level 81 mobs or dangerous monsters in the world but nothing is a threat here, there is no sense of danger, not even S or a ranks are a threat, there is no dangerous areas in the game, i don't want to feel powerful , i want to be afraid, i want to have fear of going somewhere. i want to feel that danger, i want to FEEL THAT RUSH.

    4. Desynthesis made easy: "Desynthesis rate will be 100% guaranteed
    and no need to level up skills" I ask why? because someone felt that they didn't feel the amount of time and effort was worth it? I can tell you that is is worth it and that rewarding satisfaction going from a low percent of success and watch it go to a higher percentage once the desynth succeeded was well worth it. i saved and spent 4 million gil on this expansion, buying vendor gear and breaking them down. I made all these HQ tinking calms and bacon broth and now i can desynth ilvl440 gear with ease with leather worker , Goldsmith and Weaver. It was a very satisfying challenge, in it's own right that i enjoyed. now what?

    I love FFXIV but i feel like its getting too easier that there is no challenge in anything anymore, and your making jobs so similar, there's nothing that makes them different from another. you can have a raid full of red mages or summoners and whats the difference when they all bring raw dps?

    i like Alexandre_Noireau idea

    Quote Originally Posted by Alexandre_Noireau View Post
    I would like to see a new Role. That would need a massive modification to most encounters to account for a new 4th role. It could also be a "Hybrid Role" that replaces one DPS and then you just have to reduce HP bars based on a new party config with naturally lower DPS.

    Role: Support .
    Function: Supporters do hybrid functions like DPS/Healing or DPS/tanking but focus mostly on status alterations, enfeeblements and buffing. Thus, they are not better than healers, DPS or Tanks in their roles, but they bring much more utility for the team play. And also give a reason to be to status resistances and who knows, maybe elements might become relevant. Icon: Purple.

    Jobs for Support.
    Blue Mage - Caster/Healer - Cane - Debuffer (Alternate Statuses). Blue Mage has a huge array of poisoning, weakening, blind, and other status effect attacks. They also cover areas, being a massive debuffer of enemy groups with a little of healing on the side and mostly low damage, has no burst and only relies on DoTs. (less offensive than SMN)
    Mystic Knight - Tank/Caster - Mace - Buffer (Elemental Damage/Resistances). Mystic Knight has a pretty solid resistance against attacks, and have many buffs to prevent damage and play with elemental resistances. His damage output is pretty low but has solid bursts. (Lowest DPS of all tanks, higher DPS than healers)
    Risk Breaker - Ranged/Melee - Curved Sword - Debuffer/Buffer (Damage Types/Resistances). Very low Attack has a ranged combo build up (builds up risks) while buffing his group for damage types and elements, and after risk is build, spends it on melee AoE finishers that consume party buffs and turn them into enemy group debuffs. (has the highest DPS of Supporters).

    All classes are feeling way too similar, the game has already being too streamlined for too long in terms of builds and player style and customization. Is the price to pay for balance and honestly, i don't know if its worth it. We should get more freedom to play roles in a more diverse way, the trinity has served it's function, is time to move on.
    (8)


    All classes are feeling way too similar, the game has already being too streamlined for too long in terms of builds and player style and customization. Is the price to pay for balance and honestly, i don't know if its worth it. We should get more freedom to play roles in a more diverse way, the trinity has served it's function, is time to move on.

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    No.

    Open world's monsters being difficult is not fun or engaging. There is no rush there. Only tedium. If you want to feel afraid, go do second coil savage minimum ilvl. Or ultimate.




    Jobs are not the same. They are similar because they have to be able to perform the same roles.

    Maybe it's time for people to find other games if this one is so against everything they want.
    (34)

  3. #3
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Jobs are not the same. They are similar because they have to be able to perform the same roles.
    I find it pretty funny when people utterly fail to realise that jobs in the same role need to have some basic things in common for the sake of practicality.
    (6)

  4. #4
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    I forgot desynthesis existed. I used to make so much gil from demimateria back when that was a thing.
    (0)

  5. #5
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    One job has a skill, other job complains until they get the same thing. People complain about jobs being the same after literally asking for them to be the same.
    (19)

  6. #6
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    3. Monsters in the open world: There is no threat to these monsters and the world of Ezorea does not feel dangerous in anyway, i was hoping since we are level 80, we can see level 81 mobs or dangerous monsters in the world but nothing is a threat here, there is no sense of danger, not even S or a ranks are a threat, there is no dangerous areas in the game, i don't want to feel powerful , i want to be afraid, i want to have fear of going somewhere. i want to feel that danger, i want to FEEL THAT RUSH.
    We got another Zenos here.
    (17)

  7. #7
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    No.

    Open world's monsters being difficult is not fun or engaging. There is no rush there. Only tedium. If you want to feel afraid, go do second coil savage minimum ilvl. Or ultimate.




    Jobs are not the same. They are similar because they have to be able to perform the same roles.

    Maybe it's time for people to find other games if this one is so against everything they want.
    I can express my concern with this game and FFXIV greatly suffers from the Holy Trinity system, the DPS jobs feel samey. And in outside of just DPS what can they do?
    (2)

  8. #8
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jkap_Goat View Post
    I can express my concern with this game and FFXIV greatly suffers from the Holy Trinity system, the DPS jobs feel samey. And in outside of just DPS what can they do?
    I'm glad I can assign buttons the same way on mch, drg, monk, Sam, and DNC.

    Oh wait, I can't. They don't function the same.

    Of course they all do dps. That's like complaining all cars have wheels.


    Adding a support role won't change these things. People like to see big numbers. That's why dps is the most played role. Support roles would have to be either completely broken or incredibly lame so they don't break the game. It's not going to happen.
    (20)

  9. #9
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I'm glad I can assign buttons the same way on mch, drg, monk, Sam, and DNC.

    Oh wait, I can't. They don't function the same.

    Of course they all do dps. That's like complaining all cars have wheels.


    Adding a support role won't change these things. People like to see big numbers. That's why dps is the most played role. Support roles would have to be either completely broken or incredibly lame so they don't break the game. It's not going to happen.
    Big numbers are a part of it, but dps roles are also the most diverse in terms of playstyle and have the least responsibility attached. (I mean they did just homogenize healing in 5.0)
    (1)

    Watching forum drama be like

  10. #10
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Dogempire View Post
    Big numbers are a part of it, but dps roles are also the most diverse in terms of playstyle and have the least responsibility attached. (I mean they did just homogenize healing in 5.0)
    If you think DPS roles have the least responsibility you have likely never played any content in this game with a DPS check. I mean, I could get your point in a dungeon, but even in a dungeon I would argue that a DPS has more responsibility than a Tank as the question in a dungeon isn't if you will make it or not, but how quickly you will make it.
    (1)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

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