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  1. #21
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Ardox View Post
    Looks like there is some words missing: A early (fan made) translation said they would remove the requirement and that's the only way I can read the official translation to make any sense..
    The way i read that, "reworking ruin potency to be higher" increasing its power "dependant on the number of dots inflicted on the target" so i read it as not an increase to ruin, but an increase to the buff to ruin from dots...at least according to this translation
    (0)

  2. #22
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by TaiyouSeishin View Post
    The way i read that, "reworking ruin potency to be higher" increasing its power "dependant on the number of dots inflicted on the target" so i read it as not an increase to ruin, but an increase to the buff to ruin from dots...at least according to this translation
    Fair, I think it's a valid way to read it too..

    My only caveat with that reading is how would that address the SMN original problem? Won't it make the original oGCD bloat even more punishing?
    (0)

  3. #23
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Ardox View Post
    Fair, I think it's a valid way to read it too..

    My only caveat with that reading is how would that address the SMN original problem? Won't it make the original oGCD bloat even more punishing?
    In my mmo experience woth game devs, "oh you have an issue with the cooldown of this ability? Well we are increasing the damage of the ability that leada into it! Isnt that great?"

    Totally ignore the actual problem you were mentioning.
    (0)

  4. #24
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ardox View Post
    Fair, I think it's a valid way to read it too..

    My only caveat with that reading is how would that address the SMN original problem? Won't it make the original oGCD bloat even more punishing?
    Sounds like the idea is better reward for the complexity, instead of necessarily just going with less complexity. It looked like he did say they were looking into extending DoT timers as well, so a buff and a little more leniency with tracking DoTs is a start.
    (0)

  5. #25
    Player
    odym82's Avatar
    Join Date
    Jul 2019
    Posts
    97
    Character
    Onmyo Shugo
    World
    Siren
    Main Class
    Paladin Lv 66
    Moar Summons
    Upgrade Egis into useful Summons
    All the things
    Make Summoner great again... or for the first time rather
    (1)

  6. #26
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100
    The whole Ruin/DoT mage aspect really isn’t that fun imo. It just feels like a boring load of filler in between the *actual* fun parts, being the Demi-summons. I say just get rid of the DoT’s and rework trance/summons to be more frequent and potent to compensate.
    (0)

  7. #27
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I wish more of the damage was moved to our egis
    (1)

  8. #28
    Player
    Kaikyrius's Avatar
    Join Date
    May 2017
    Posts
    4
    Character
    Gellert Ashford
    World
    Cactuar
    Main Class
    Samurai Lv 80
    Please don't hate me for mentioning this, but I kinda wish they would take a page out of Blizzard's book and look how they changed demonology warlocks where different abilities summon/cast different pets. For example, remove a dot ability and make it summon a leviathan egi that shoots water bolts for a set amount of time. Something like that anyways.
    (0)

  9. #29
    Player
    xicious's Avatar
    Join Date
    Jul 2019
    Posts
    9
    Character
    Xicious Bishashu
    World
    Cactuar
    Main Class
    Scholar Lv 80
    I honestly feel this class functions more like elemental shaman then it does warlock now.

    How about keeping ruin 4 while dots are applied? Or is that too broke?
    (0)

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