If the formula ain’t broke, don’t fix it.What I want:
1. More diversity in dungeon mechanics.
I want to see dungeon mechanics that go beyond: pull group, kill group, once in a while grab a thing. Give me some (non-static) puzzles.
Make me explore the dungeon a bit. Give me s boss room with three entrances, but only one of them is open, let me not know which path to take.
One of my favorite dungeons has a mechanic where you have to lure a giant head onto a platform to kill it. Why does nothing like that show up again?
Give me some different boss mechanics. Give me a boss that explodes into a dozen snakes that have to be lured together onto a plate so they turn back into a whole monster. Or a monster that splits into two each time it is killed.
Don't just make me tank and spank.
2. Give me more roles to play.
I'm tired of just Tank/Healer/DPS give me some new roles.
3. Give me more customization options.
Not every level 73 Paladin should have the *exact* same abilities. Some should be better at tanking, some should do more DPS, I should be able to customize myself more.
You will NEVER see that in dungeons. Why? You can't even get people to slow down or get all the rooms opened in dungeons NOW. Once the playerbase finds the fastest way possible that is ALL you're going to get. All other options WILL be skipped. Again, the old dungeons with more rooms now. People WILL skip all options and go for the fastest easyist way possible.What I want:
1. More diversity in dungeon mechanics.
I want to see dungeon mechanics that go beyond: pull group, kill group, once in a while grab a thing. Give me some (non-static) puzzles.
Make me explore the dungeon a bit. Give me s boss room with three entrances, but only one of them is open, let me not know which path to take.
One of my favorite dungeons has a mechanic where you have to lure a giant head onto a platform to kill it. Why does nothing like that show up again?
Give me some different boss mechanics. Give me a boss that explodes into a dozen snakes that have to be lured together onto a plate so they turn back into a whole monster. Or a monster that splits into two each time it is killed.
Don't just make me tank and spank.
2. Give me more roles to play.
I'm tired of just Tank/Healer/DPS give me some new roles.
3. Give me more customization options.
Not every level 73 Paladin should have the *exact* same abilities. Some should be better at tanking, some should do more DPS, I should be able to customize myself more.
Pretty much this. Unless the rewards are great like rare mats or a mount, I’m skipping those extra rooms.You will NEVER see that in dungeons. Why? You can't even get people to slow down or get all the rooms opened in dungeons NOW. Once the playerbase finds the fastest way possible that is ALL you're going to get. All other options WILL be skipped. Again, the old dungeons with more rooms now. People WILL skip all options and go for the fastest easyist way possible.




Pretty much. I'd say stick with the regular dungeon formula, and if they want to do something like that add it to deep dungeon or something. Have it lead to cosmetic rewards, titles, achievements. An in depth deep dungeon for example, puzzles, etc.
WHM | RDM | DNC

That's why you make the dungeon boss have multiple entry points and randomly determine which one is open. So you have to explore to find the right one each time.




Yeah, I'm just not feeling that. Like I said, maybe for a deep dungeon (side content) something like that could be cool with more variation.
As a regular dungeon people would probably purposefully avoid it if it is too in depth, and if it isn't it would just be effectively the same thing as every other dungeon with it's only difference being scenery. As a part of the regular dungeon rotation a dungeon like that would just serve to waste time; overall pointless.. Even if it is good, it would wear out it's welcome quick. If you make the rewards good, but the instances bad people will grudgingly do it, but complain the entire time - eureka for example. Eureka however got a lot of hate because your relic was tied to it.
WHM | RDM | DNC
you may want more options but they are useless because people only use the best skills and the fastest route to clear content and because ninja is not op anymore, I have not seen a single ninja in shadow bringers.

So make sure that there is no "best" option.
The fact that there ARE different jobs PROVES that it can be done.
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