Quote Originally Posted by coppersloane View Post
These modern MMORPG developers really don't seem to understand one simple thing: People play MMORPGs (and even the MMO-lite stuff with action elements) because they enjoy micromanagement. If you're pruning in an MMO, you're doing things wrong. If a skill has become useless, rework it into something else, but do not remove it.

We want a crapload of skills. We want to open up a spellbook and ruminate over the wide range of spells. We want to make decisions. What we do not want is to be told, through pruning, what to do. Start telling us what to do through linearity and we'll be unhappy and we will stop playing your game.
but controllers are more limited then. u cannot add too many skills I guess

and at some point too many isn't good either. I come from EQ2 ..where they added and added ... but u just don't have enough hotbars anymore and few spells/abilities become useless. you realize that you don't need that much abilities .. also too many abilities can start to make some classes step on others and so on.

the issue I see in FF14 is when u do low level dongeons, u feel the lack of skills while at higher level u usually feel quite busy. so it makes low levels really boring.


to me .. u need enough skills to feel busy and some complexity in the class with enough decision making