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  1. #41
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I'd like Gravity to have a Draw In effect, plus Heavy.

    So it has a 5y radius, but would add a 10y radius 5y Draw In effect, so that you move any enemies between 5 and 10y into range for your next Gravity spell. Bosses immune obviously.
    This would help AoE dungeon pulls. Then the Heavy would help keep them in place.
    (4)

  2. #42
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Evanoel View Post
    Not as dangerous as having to stay so close to cast aoe but okay.
    Unless the mob pack consists mainly of enemies who through out near constant AoEs that even makes the tank dance everywhere then it really is more dangerous for the AST player because any lag in selection means the tank can drop which means panic mode. As I have been leveling SCH I sometimes feel like it is cheating because of how safe it feels, how much faster I can make the run when I am throwing out more AoE damage, and how it takes a really bad or undergeared tank to put strain on me. So many runs I can get by with just throwing excog on the tank, throw an Adlo, and then get to aoe spamming. Popping lustrate only as required.
    (1)

  3. #43
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    If the problem is that WHM has to stand on a enemy group, why not simply make gravity a self cast like holy and add the heavy/slow effect. I really doubt any AST would mind this change.
    (3)

  4. #44
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Brightshadow View Post
    If the problem is that WHM has to stand on a enemy group, why not simply make gravity a self cast like holy and add the heavy/slow effect. I really doubt any AST would mind this change.
    "Heavy" might cause some inconvenience when the unaware AST cast it too early.
    (0)

  5. #45
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    I think it would be good for all healers to have an AoE with some DR or CC component. Pair Holy's Stun with Slow/Heavy on Gravity, perhaps some kind of brief accuracy/damage debuff on Art of War.
    (SCH's reliance on shields mean less mileage on stall tactics compared to someone with a reliance on HoTs.)

    A) It would add another level of parity to their AoE while still being unique enough from one another to not raise concern.
    B) It would directly aid the healer's job, by reducing incoming damage during heavy pulls.

    I like the mentioned idea for Gravity to have a draw-in effect... But I'm uncertain such a tool fits in the hands of a healer over a support-DPS, or even a tank.
    (1)
    Last edited by Archwizard; 08-15-2019 at 11:37 PM.

  6. #46
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Archwizard View Post
    I think it would be good for all healers to have an AoE with some DR or CC component. Pair Holy's Stun with Slow/Heavy on Gravity, perhaps some kind of brief accuracy/damage debuff on Art of War.
    (SCH's reliance on shields mean less mileage on stall tactics compared to someone with a reliance on HoTs.)

    A) It would add another level of parity to their AoE while still being unique enough from one another to not raise concern.
    B) It would directly aid the healer's job, by reducing incoming damage during heavy pulls.

    I like the mentioned idea for Gravity to have a draw-in effect... But I'm uncertain such a tool fits in the hands of a healer over a support-DPS, or even a tank.
    Blind for Art of War?
    (0)

  7. #47
    Player
    Evanoel's Avatar
    Join Date
    Aug 2015
    Posts
    89
    Character
    Evanoel Crownguard
    World
    Adamantoise
    Main Class
    Astrologian Lv 74
    Quote Originally Posted by Archwizard View Post
    I think it would be good for all healers to have an AoE with some DR or CC component. Pair Holy's Stun with Slow/Heavy on Gravity, perhaps some kind of brief accuracy/damage debuff on Art of War.
    (SCH's reliance on shields mean less mileage on stall tactics compared to someone with a reliance on HoTs.)

    A) It would add another level of parity to their AoE while still being unique enough from one another to not raise concern.
    B) It would directly aid the healer's job, by reducing incoming damage during heavy pulls.

    I like the mentioned idea for Gravity to have a draw-in effect... But I'm uncertain such a tool fits in the hands of a healer over a support-DPS, or even a tank.
    And then people will compare the CC Component(s) between the three healers and then the worst one will be deemed as the new trash healer. Literally unplayable.
    (0)

  8. #48
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by cactuarzzzz View Post
    Blind for Art of War?
    Potentially! Or whatever other pragmatic tactic is thematic for the job.
    Art of War in itself doesn't really have a lot of explanation for what it is or how it works, compared to the rather self-explanatory natures of Holy or Gravity.

    However, I've been noting that SCH here seems to take queues from the job's history of being a mild Red Mage, utilizing dark-attribute attacks (Broil/AoW/ED use the same red-black color scheme as DRK or most Voidsent, while Bio takes cues from an Umbral aspected DoT from 1.0) as an offset to light-attribute healing. A Blind wouldn't be too much of a stretch if the game ever goes out of its way to explain such attacks.

    Quote Originally Posted by Evanoel View Post
    And then people will compare the CC Component(s) between the three healers and then the worst one will be deemed as the new trash healer. Literally unplayable.
    Not really. The act of adding CC would in itself mostly only affect healers in dungeons since most raid content doesn't have applications for AoE skills, much less CC effects. And over the course of spamming any CC effect enemies would gradually become more and more resistant to it anyway, so you better hope the CC helps a lot or pull is over before then.

    Besides, CC effects can be tuned to different durations or potencies, and ideally each differing CC would be better suited towards each job kit's own strengths and weaknesses. As I said, stall tactics like stuns and slows would be more effective for HoT-based healing than shielding. A shield might be better paired with, say, direct mitigation or all-or-nothing types of damage prevention.
    (0)

  9. #49
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    WHM has aoe stun.
    Add Paralysis or Attack Down to gravity to even out things. Slow wouldve been nice but tanks already have it on arms length.
    (0)

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