I'm curious.
I'm curious.
Could be Heavy...
Want a heal? How much money you got?
But isn't Heavy only reduce movement speed?....
Last edited by cactuarzzzz; 08-07-2019 at 11:14 PM.
Adding a Slow would make Gravity incredibly powerful actually. But I have a feeling it would never happen, since tanks already have Arm's Length. But I certainly wouldn't mind an additional effect on Gravity. Not sure how fitting it would be, but it could also increase the damage taken by the enemies by 3% for some seconds or something like that? With diminishing returns, obviously.
But Arm's leng is 120s recast time and maybe it's better for tank to save it for knockback.. I guess..Adding a Slow would make Gravity incredibly powerful actually. But I have a feeling it would never happen, since tanks already have Arm's Length. But I certainly wouldn't mind an additional effect on Gravity. Not sure how fitting it would be, but it could also increase the damage taken by the enemies by 3% for some seconds or something like that? With diminishing returns, obviously.
Last edited by cactuarzzzz; 08-07-2019 at 10:40 PM.
True, but at least when it comes to big pulls Arm's Length can be very useful for "mitigation" purposes. And I have a feeling the dev team doesn't want to diminish it's usefulness in those situations.
This is actually a very good idea, it would bring Gravity a little utility akin to Holy and would help to reduce the needed heal output for AST during large pulls. It might even be more useful than the old CO stun we used to have.
Don't let my negativity fool you though! I would LOVE to have Slow on Gravity. It would make sense. It would make the spell really powerful. Not as apowerful as Holy, since you'd only be slowing down the rate of damage taken by the tank and not completely stopping it for 6-7 seconds. That would be perfectly fine by me. And it might actually make Nocturnal Sect useful for dungeon pulls?
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