Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 49
  1. #1
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80

    Will it help if Astro have slow Effect add to Gravity?

    I'm curious.
    (11)

  2. #2
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Could be Heavy...
    (2)
    Want a heal? How much money you got?

  3. #3
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    But isn't Heavy only reduce movement speed?....
    (0)
    Last edited by cactuarzzzz; 08-07-2019 at 11:14 PM.

  4. #4
    Player
    Dnc's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Elbek Iriq
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Adding a Slow would make Gravity incredibly powerful actually. But I have a feeling it would never happen, since tanks already have Arm's Length. But I certainly wouldn't mind an additional effect on Gravity. Not sure how fitting it would be, but it could also increase the damage taken by the enemies by 3% for some seconds or something like that? With diminishing returns, obviously.
    (1)

  5. #5
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dnc View Post
    Adding a Slow would make Gravity incredibly powerful actually. But I have a feeling it would never happen, since tanks already have Arm's Length. But I certainly wouldn't mind an additional effect on Gravity. Not sure how fitting it would be, but it could also increase the damage taken by the enemies by 3% for some seconds or something like that? With diminishing returns, obviously.
    But Arm's leng is 120s recast time and maybe it's better for tank to save it for knockback.. I guess..
    (0)
    Last edited by cactuarzzzz; 08-07-2019 at 10:40 PM.

  6. #6
    Player
    Dnc's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Elbek Iriq
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by cactuarzzzz View Post
    But Arm's leng is 120s recast time and maybe it's better for tank to save it for knockback.. I guess..
    True, but at least when it comes to big pulls Arm's Length can be very useful for "mitigation" purposes. And I have a feeling the dev team doesn't want to diminish it's usefulness in those situations.
    (0)

  7. #7
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dnc View Post
    True, but at least when it comes to big pulls Arm's Length can be very useful for "mitigation" purposes. And I have a feeling the dev team doesn't want to diminish it's usefulness in those situations.
    Then...Damage Down debuff for Gravity? maybe..
    (0)

  8. #8
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    717
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    This is actually a very good idea, it would bring Gravity a little utility akin to Holy and would help to reduce the needed heal output for AST during large pulls. It might even be more useful than the old CO stun we used to have.
    (6)

  9. #9
    Player
    Dnc's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Elbek Iriq
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Don't let my negativity fool you though! I would LOVE to have Slow on Gravity. It would make sense. It would make the spell really powerful. Not as apowerful as Holy, since you'd only be slowing down the rate of damage taken by the tank and not completely stopping it for 6-7 seconds. That would be perfectly fine by me. And it might actually make Nocturnal Sect useful for dungeon pulls?
    (0)

  10. #10
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by cactuarzzzz View Post
    But isn't Heavy only reduce movement speed?....
    It would help anyway...
    What makes more sense than a spell named Gravity causing a status called "Heavy"? lol
    (4)
    Want a heal? How much money you got?

Page 1 of 5 1 2 3 ... LastLast