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Thread: Goodbye Astro

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  1. #1
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    LariaKirin's Avatar
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    Quote Originally Posted by TankHunter678 View Post
    Its the majority, shared across all three regions. There are more people upset and throwing away the class then there are those who like it. AST's representation in high end content has all but vanished, and their appearance in normal content ques has all but vanished.
    You know that for a fact because you've done the numbers. Please share.

    Also, you know for a fact that AST's representation in high end content is because people are unhappy with the new cards, not due to the fact that it was severly undertuned for the entirety of Shadowbringers minus 4 days.

    Quote Originally Posted by TankHunter678 View Post
    Now that the cards do not have a duration worth a damn their weak effects lack impact. As a result ASTs overall impact is weak. The weaker the buff the longer the duration needs to be, which is why Dancer's buffs work and why Dancer is an automatic pick for many raid groups while AST is left to gather dust.
    What I am saying and what I am trying to illustrate with the example is that because the damage buff is on a shorter duration, you now have more nuanced decisions to make when choosing your target.

    Quote Originally Posted by TankHunter678 View Post
    It would not matter which one you throw it on. If the MCH is outputting 12k DPS then giving him the card is an extra 720 DPS. If the BLM is doing 13k DPS then throwing the card on him adds an extra 780 DPS. A 60 DPS difference.

    The DPS difference between either of them is so small as to not matter. You throw it on whichever one you can click on faster.
    No wonder you don't understand the shorter duration thing. When you see 13k DPS on a Black Mage, do you think that any of their abilities equally contribute to the total DPS?

    The reason it didn't matter with a 30 second Balance is because those 30 seconds would span the entire BLM rotation, therefore it wouldn't matter where they were in their rotation. If you use the card on the Black Mage in my scenario, you're boosting the following: Blizzard III, Blizzard IV, Thunder, Xeno, Fire III and maybe one Fire IV.

    What you are telling me here is that the difference between MCH's Wildfire phase and BLM's ice phase is negligible.
    (2)

  2. #2
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    Quote Originally Posted by LariaKirin View Post
    You know that for a fact because you've done the numbers. Please share.

    Also, you know for a fact that AST's representation in high end content is because people are unhappy with the new cards, not due to the fact that it was severly undertuned for the entirety of Shadowbringers minus 4 days.
    If you want hard numbers just go watch the abysmal growth of AST parses on FFlogs. If it truly was in such a good spot then its numbers should have spiked these past 4 days. Except they have not, while the WHM and SCH numbers regularly increase by 200 every other day.

    Oh and when I see complaints about AST in game, it is always about the cards. When I see people say they are dumping AST they always cite the cards. Weaker healing could be put up with if the cards were worth it, but people do not feel the cards are worth it. Even the healing changes did not make AST any more prevalent because those changes were mainly aimed at EX Trials and the Savage Raids. The AoE healing it did have was sufficient for dungeons.

    Quote Originally Posted by LariaKirin View Post
    What I am saying and what I am trying to illustrate with the example is that because the damage buff is on a shorter duration, you now have more nuanced decisions to make when choosing your target.

    No wonder you don't understand the shorter duration thing. When you see 13k DPS on a Black Mage, do you think that any of their abilities equally contribute to the total DPS?

    The reason it didn't matter with a 30 second Balance is because those 30 seconds would span the entire BLM rotation, therefore it wouldn't matter where they were in their rotation. If you use the card on the Black Mage in my scenario, you're boosting the following: Blizzard III, Blizzard IV, Thunder, Xeno, Fire III and maybe one Fire IV.

    What you are telling me here is that the difference between MCH's Wildfire phase and BLM's ice phase is negligible.
    So you are saying that I should watch my BLM like a hawk to know what stage of the rotation they are in just so I can precisely time throwing my buff out. Which means I will be lacking in paying attention to the rest of my party and doing my job worse. I should also at the same time be counting the shots my MCH party member makes and how long it has been since they used wildfire so I know precisely when they are about to enter a burst window so that I have a card ready to slap on them when they are about to wildfire burst.

    For incredibly tiny potential gains.

    If that is your nuance in the system then its pretty pathetic and takes away from doing your job of keeping people alive. Must be why AST only functions for the most elite of elite of statics who call for this kind of stuff. Though you get better benefit out of just having your Dancer perma buff the BLM (or Monk). Though hey, perhaps that nuance is just so required that its little wonder the cards feel like they have no impact. Throw them in at the wrong time and the buff is squandered, which means 90% of AST players are screwing themselves on a regular basis. Nice to know. It just makes the new card system even more worthless.

    Quote Originally Posted by xxvaynxx View Post
    I too wanna see this data.
    And no, using savage numbers don't count because not everyone does Savage.
    Though Eden normal is a better use since even causal players can beat e1.
    Not accurate number but it's an idea.

    If you're just going by the amount of complaining on the fourms, that's also not an accurate amount since only a small amount of players use the fourms.
    AST currently makes up 16.6% of the healer parses on E1, or 4897 out of 29247. If you go E1S then it is 13.4%, or 4624 out of 34360. If you go up through normal it stays consistent in that for every 1 AST there will be 3 WHMs and roughly 2 SCHs. If you go up Savage then the amount of ASTs drastically drops to where you have up to 14 WHMs or SCHs per AST.
    (17)
    Last edited by TankHunter678; 08-10-2019 at 12:27 PM.

  3. #3
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    Quote Originally Posted by TankHunter678 View Post
    If you want hard numbers just go watch the abysmal growth of AST parses on FFlogs. If it truly was in such a good spot then its numbers should have spiked these past 4 days. Except they have not, while the WHM and SCH numbers regularly increase by 200 every other day.
    Why should have they have spiked these last 4 days? Why would a job being strong automatically mean people will play it? BLM is very strong, I don't see it topping the fflogs statistics you seem to like so much.

    I say a job is strong. You respond with "Not enough people play it". How does that compute?

    Quote Originally Posted by TankHunter678 View Post
    So you are saying that I should watch my BLM like a hawk to know what stage of the rotation they are in just so I can precisely time throwing my buff out. Which means I will be lacking in paying attention to the rest of my party and doing my job worse. I should also at the same time be counting the shots my MCH party member makes and how long it has been since they used wildfire so I know precisely when they are about to enter a burst window so that I have a card ready to slap on them when they are about to wildfire burst.
    Counting the shots? MCH uses Wildfire on CD. If MCH used it at 0:05, then they're using it at 2:05, 4:05, 6:05, etc.

    I'm saying that if you know more about the other jobs in the party you'll see significant gains over slapping cards willy nilly.

    Obviously, you wouldn't do this if it interferes with your normal play. But if you care about maximizing RDPS contribution through your cards, this system is significantly more interesting.

    Quote Originally Posted by TankHunter678 View Post
    If that is your nuance in the system then its pretty pathetic and takes away from doing your job of keeping people alive.
    Is this what it's about? Jealous of DNC? You don't have to worry, DNC and AST do not compete for the same spot.

    Quote Originally Posted by TankHunter678 View Post
    AST currently makes up 16.6% of the healer parses on E1, or 4897 out of 29247. If you go E1S then it is 13.4%, or 4624 out of 34360. If you go up through normal it stays consistent in that for every 1 AST there will be 3 WHMs and roughly 2 SCHs. If you go up Savage then the amount of ASTs drastically drops to where you have up to 14 WHMs or SCHs per AST.
    FFlogs are not a good indicator for many reasons:
    - Not everyone parses.
    - Out of all people that parse, not everyone uploads logs.
    - One person accounts for multiple logs. If I parse two runs of Eden and upload, I count as two SCH parses.

    In fact, if I go into E1S today and clear it 100000 times, then by your logic, AST would be the most popular job.


    Anyways, I'm done. AST is strong. The healers are more balanced than they've ever been. People will realize it sooner or later.
    (2)
    Last edited by LariaKirin; 08-10-2019 at 01:23 PM.

  4. #4
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    Quote Originally Posted by LariaKirin View Post

    Anyways, I'm done. AST is strong. The healers are more balanced than they've ever been. People will realize it sooner or later.
    So it being strong and balanced is justification for it not being well designed? You know what other job was strong and balanced in SB? MCH
    It could actively compete with BRD, it may not have had all the utility BRD had, but it did have refresh, tactician, feint, palliside, which it shared with BRD, but it also had it's own dismantle and a vulnerability up, which were both really good, but not as much as all the utility BRD had, but it made up for that because it could pull great damage, making it perfectly viable and meta to have a MCH over a BRD, but, despite all that, it was the least popular class in the expansion. Why? Because it felt like trash to play. Even if something has good numbers, that does not make up for a playstyle that isn't fun to play, fullstop.

    AST is in the same scenario. Yes, it's balanced, and yeah, its viable to have one, but it feels terrible to play. The only people who would bother with that sort of thing are hardcore raiders that want to push out the MAXIMUM dps they possibly can. Everyone else though? Why bother, that's way too much of a headache.
    (24)
    Last edited by Billythepancake; 08-10-2019 at 01:50 PM.

  5. #5
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    Quote Originally Posted by Billythepancake View Post
    So it being strong and balanced is justification for it not being well designed?
    Second time you straw-man me. Did I say it is strong and balanced, therefore it's ok for it to not be well designed?

    We do not operate on the same premise. What I am saying in this chain of posts is that the new system is better designed than the unreliable RNG mess of Stormblood. That would've been clear if you paid any attention to what I wrote.
    (1)

  6. #6
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    Quote Originally Posted by LariaKirin View Post
    Second time you straw-man me. Did I say it is strong and balanced, therefore it's ok for it to not be well designed?

    We do not operate on the same premise. What I am saying in this chain of posts is that the new system is better designed than the unreliable RNG mess of Stormblood. That would've been clear if you paid any attention to what I wrote.
    You literally said "AST is strong and healers are balanced" The new system is better designed for optimal play, and optimal play only. For the people that did not care about optimal play, which, is a lot of people, this is a downgrade in every sense, as has been made VERY clear in this post and many others. Design isn't just "muh numbers, my parse" its "how does it FEEL to play"? And if you're in a well optimized environment and you're galaxy braining every single move you do, it probably feels great and you feel like you're making a huge impact. What about the more casual player though? How do they feel about these changes? I think a quick read through these forums will tell you that.

    I even hated AST in SB because I couldn't stand RNG, it felt awkward to me to play, BUT, I still wouldn't want it to change, because of all the people who lived for that feeling of "make the best out of what you got" or loved that feeling of spinning a slot machine. I prefer the new AST over the old one myself, but I still think it's terrible because I never wanted AST to be designed for me.
    (19)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  7. #7
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    Quote Originally Posted by Billythepancake View Post
    You literally said "AST is strong and healers are balanced" The new system is better designed for optimal play, and optimal play only. For the people that did not care about optimal play, which, is a lot of people, this is a downgrade in every sense, as has been made VERY clear in this post and many others. Design isn't just "muh numbers, my parse" its "how does it FEEL to play"? And if you're in a well optimized environment and you're galaxy braining every single move you do, it probably feels great and you feel like you're making a huge impact. What about the more casual player though? How do they feel about these changes? I think a quick read through these forums will tell you that.

    I even hated AST in SB because I couldn't stand RNG, it felt awkward to me to play, BUT, I still wouldn't want it to change, because of all the people who lived for that feeling of "make the best out of what you got" or loved that feeling of spinning a slot machine. I prefer the new AST over the old one myself, but I still think it's terrible because I never wanted AST to be designed for me.
    I did say "AST is strong and healers are balanced". "It's ok for it to not be well designed" is not something I said, but something you attributed to me.

    The example I gave is just one of the interesting things you can do with the new system. There are others things, like stacking as many single target cards as you can with Divination. These are just cool things you can do to improve your contribution, but are in no way required. The card buffs will be useful regardless. In response to the person saying it's just a coin flip.

    The reason the new system is better designed is because it's not an RNG-fest, but a reliable, predictable system you can balance. The fact that people can't get over a system they're used to does not change that.
    (0)

  8. #8
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    Quote Originally Posted by LariaKirin View Post
    FFlogs are not a good indicator for many reasons:
    - Not everyone parses.
    - Out of all people that parse, not everyone uploads logs.
    - One person accounts for multiple logs. If I parse two runs of Eden and upload, I count as two SCH parses.

    In fact, if I go into E1S today and clear it 100000 times, then by your logic, AST would be the most popular job.
    When one player uploads, every other player in the team will be counted too.
    So not every AST parses were uploaded by these AST players, which mean your point 1 and 2 are invalidate and shows that FFlogs is a good indicator of the popularity for the jobs.

    Quote Originally Posted by LariaKirin View Post
    Anyways, I'm done. AST is strong. The healers are more balanced than they've ever been. People will realize it sooner or later.
    No.
    (17)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  9. #9
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    Quote Originally Posted by Ceasaria View Post
    When one player uploads, every other player in the team will be counted too.
    So not every AST parses were uploaded by these AST players, which mean your point 1 and 2 are invalidate and shows that FFlogs is a good indicator of the popularity for the jobs.
    That's true, but it doesn't change a thing. If you suddenly introduce 100000 new parses of WHM + AST of the same party, then by your logic, the conclusion is that SCH is very unpopular. Which is flat out wrong.

    Not invalidated in the slightest. No, not every AST parse is uploaded by AST players.
    Also: Not every parse is uploaded and not every run of the content is parsed.

    FFlogs does not provide data that will give you a good measure of popularity.
    (0)