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Thread: Goodbye Astro

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  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sylve View Post
    There would not have been another group to speak of f they hadn't changed them. People like me who only took up AST because of the card changes would have continued to ignore AST in ShB were it not for the change.
    Kinda seems like people who like the new card changes might've felt shafted, you know, with the whole "this is a healer rework expansion" aspect of things - if they left the crummy old card system in place there certainly would be people questioning it. My comment was meant to provide that bit of perspective.

    I don't really have a dog in this race one way or the other, my main experience with AST is only raiding along side them, but from an outsiders perspective the changes make more sense than not. I feel a little bit with both sides, but the reality is most people only wanted DPS cards. To say the weaker cards were useful to use for fodder is just a rationalization to feel better about a bad design.

    That being said, there seem to be core playability issues with AST moreso than what the cards do or don't do anymore. So the focus should be more on making the class enjoyable to play in action rather than the relatively unimportant aspect of the cards themselves.
    (1)
    Last edited by whiskeybravo; 08-09-2019 at 01:28 AM.

  2. #2
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by whiskeybravo View Post
    That being said, there seem to be core playability issues with AST moreso than what the cards do or don't do anymore. So the focus should be more on making the class enjoyable to play in action rather than the relatively unimportant aspect of the cards themselves.
    If you ignored the card system entirely then ever since its first implementation in HW AST has always been a discount WHM with the option of being a heavily discounted SCH in terms of play. It was really simple, really straightforward, and really consistent on its output. It was also, if one still ignores the cards, boring to play because of this simplicity. What made the class stand out and what made the class enjoyable was the card system itself. The entire lore of the class being built around the cards and their effects. It was all about working with what you got and the possibilities presented. This produced high highs, with low lows you could mitigate. Every card in the majority of content was useful and provoked thought in an otherwise very simplistic boring kit, so one tried to plan around the cards. With the new card system all the thinking was removed from the class. You either push for optimal, or you begrudgingly settle for sub-optimal not worth your time.

    Now it is just the basic simplistic base it always had with nothing to spice it up. The entire class would need a rework to make the class enjoyable to play outside of the card system.

    Oh and the card effects were not unimportant, the entire lore of the class and selling point of the class was the card effects. Detaching the card effects from the lore is like detaching BLMs from their explosions.
    (17)

  3. #3
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by whiskeybravo View Post
    Kinda seems like people who like the new card changes might've felt shafted, you know, with the whole "this is a healer rework expansion" aspect of things - if they left the crummy old card system in place there certainly would be people questioning it. My comment was meant to provide that bit of perspective.

    I don't really have a dog in this race one way or the other, my main experience with AST is only raiding along side them, but from an outsiders perspective the changes make more sense than not. I feel a little bit with both sides, but the reality is most people only wanted DPS cards. To say the weaker cards were useful to use for fodder is just a rationalization to feel better about a bad design.
    in an rng class you kinda need a bad outcome though rn none of the outcomes feel good but bad ones are annoying, and before the rework there were dissapointing out comes but they werent frustrating to me but the good ones like several aoe balances felt great
    (14)