Quote Originally Posted by Brandedblade View Post
This is my thought exactly. I completely get missing the highs, lows, and thrills of the old system, but I consider this one far healthier of a class design, enough room for RNG but not to the point it can utterly restrict the flow of the class.
People exaggerate the old system's RNG aspect...since AST had tools at its disposal to help with RNG like Shuffle and Sleeve Draw etc. It was not as unstable as some people assume.