




People exaggerate the old system's RNG aspect...since AST had tools at its disposal to help with RNG like Shuffle and Sleeve Draw etc. It was not as unstable as some people assume.
And I may be wrong but I think I remember they changed several times cards odds behavior so it was "better", people still using the spire after spire hyperbole when in 4 years of playing that never happened to me even once and you always had redraw anyways, and let's not get on a high horse thinking this system is perfect, I keep playing dungeons with 2x of the same type of DPS and only cards of the opposite appearing, or burning redraws and getting the same seal over and over, hopefully they work on that.
Last edited by KanameYuuki; 08-08-2019 at 09:36 AM.

Unless even those tools decided to screw you over too.
"Alright, Sleeve Draw is ready to go, I bet I'm going to get something awesome!"
-activates Sleeve Draw-
-gets Spire in main hand, Spire in Spread, Expanded Royal Road, and Lady of Crowns-
"Darn it! Wait... I have Redraw ready. Come on Balance, I'll even take Spear at this point!"
-activates Redraw and gets an Ewer-
...-jumps off edge-
Admittedly, those were funny occurrences. But I don't miss them. :P
Not to mention that if they wanted to help alleviate that they could have done 2 things:Unless even those tools decided to screw you over too.
"Alright, Sleeve Draw is ready to go, I bet I'm going to get something awesome!"
-activates Sleeve Draw-
-gets Spire in main hand, Spire in Spread, Expanded Royal Road, and Lady of Crowns-
"Darn it! Wait... I have Redraw ready. Come on Balance, I'll even take Spear at this point!"
-activates Redraw and gets an Ewer-
...-jumps off edge-
Admittedly, those were funny occurrences. But I don't miss them. :P
1) Implement a second spread slot
2) Implement 2 abilities, one functions as a "stance" to "align" with a given constellation (card) and a second button to act upon that allowing you to forcibly draw that card once every minute.
All of a sudden that RNG is a lot less troubling and you can plan around situations even better.

I've seen that second suggestion here before, but it was Diurnal/Nocturnal Sect that would have a direct impact on the cards you drew instead. Thought it was a neat idea.Not to mention that if they wanted to help alleviate that they could have done 2 things:
1) Implement a second spread slot
2) Implement 2 abilities, one functions as a "stance" to "align" with a given constellation (card) and a second button to act upon that allowing you to forcibly draw that card once every minute.
All of a sudden that RNG is a lot less troubling and you can plan around situations even better.



Some people (not saying you specifically, but just in general) also exaggerate the usefulness of the old system.
Player : フェアリーのミラプリも作ってるんですか?
(Any plan on Fairies glamour?)
Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
(Since Fairies aren't Egi so, No.)
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