Quote Originally Posted by Billythepancake View Post
You literally said "AST is strong and healers are balanced" The new system is better designed for optimal play, and optimal play only. For the people that did not care about optimal play, which, is a lot of people, this is a downgrade in every sense, as has been made VERY clear in this post and many others. Design isn't just "muh numbers, my parse" its "how does it FEEL to play"? And if you're in a well optimized environment and you're galaxy braining every single move you do, it probably feels great and you feel like you're making a huge impact. What about the more casual player though? How do they feel about these changes? I think a quick read through these forums will tell you that.

I even hated AST in SB because I couldn't stand RNG, it felt awkward to me to play, BUT, I still wouldn't want it to change, because of all the people who lived for that feeling of "make the best out of what you got" or loved that feeling of spinning a slot machine. I prefer the new AST over the old one myself, but I still think it's terrible because I never wanted AST to be designed for me.
I did say "AST is strong and healers are balanced". "It's ok for it to not be well designed" is not something I said, but something you attributed to me.

The example I gave is just one of the interesting things you can do with the new system. There are others things, like stacking as many single target cards as you can with Divination. These are just cool things you can do to improve your contribution, but are in no way required. The card buffs will be useful regardless. In response to the person saying it's just a coin flip.

The reason the new system is better designed is because it's not an RNG-fest, but a reliable, predictable system you can balance. The fact that people can't get over a system they're used to does not change that.