Quote Originally Posted by Brandedblade View Post
I'm sorry bad tanks gave you a biased experience. Even in 5.0 when gravity was a full cast time I still found moments to cast it when the tanks taking a beating, especially when Lightspeed was up. Use your cooldowns. If the tank is still taking a beating after you've used all your cooldowns that is either on them for not properly mitigating or the group not having sufficient aoe dps.

Energy Drain wasnt brought back for the mp sustain. It was brought back so SCH's had a way to dump excess aetherflow. You have Lucid on a 1 min and Lightspeed on a 90 sec cooldown. You have the tools to restore mp, maybe throw a bone and give ast another mp restore? Ok fine, but an rng card that you would rather burn to enhance a dps card most of the time is too unreliable, sure you could save it, but most people would've rather save that balance so they can use it at the best time.
Bad tanks good tanks did not matter. Good tanks lasted a few seconds longer but would still go down. Even with Lightspeed and Synastry. Unless we got good DPS that will clear fast wall to wall pulls with an AST are a no go. All of my tank buddies agree on that. Though even with WHM or SCH some of those pulls are dicey and if the healer makes one wrong move trying to DPS the tank drops with the snap of a finger. Hence why I call them crazy tanks which they take as a badge of pride.