Q66:
Please allow us to confirm the help text for fairy actions through the scholar actions that activate them.
A66:
This will be implemented.
Q66:
Please allow us to confirm the help text for fairy actions through the scholar actions that activate them.
A66:
This will be implemented.
Matt "Bayohne" Hilton - Community Team
Q67:
There were lots of cutscenes in the sidequests this time and it really demonstrated the Quest team's hard work. Do you have any recommended sidestory quest?
A67:
I was very anxious that the faeries in Il Mheg would be a repeat of our experience with the Moogles. I’m glad to see we managed to barely avoid that. The sidequest I recommend players check out is the one about the dwarf that can’t properly greet. Because he’s reluctant to accept himself, he's unable to understand his own strengths, and it made me really feel that these characters truly live in this world.
Matt "Bayohne" Hilton - Community Team
Q68:
Please set appropriate item level restrictions for leveling dungeons. Currently, it's possible for players to enter even if their item level is far too low to actually complete the dungeon…
A68:
We understand the issue and are discussing it. Simply setting an item level may create new problems, so we’re trying to come up with a different solution.
Matt "Bayohne" Hilton - Community Team
Q69:
With the World Visit system now in place, it's harder to see a Hunt enemy's actions due to the number of players, so I would like to see adjustments on display priority.
Furthermore, the speed in which it gets taken down is much faster now, so it's harder to join in casually. I would like to see something like Hunts which can be only done with players from Home World players to be considered.
A69:
While this may be an issue now, I think it will gradually calm down, so for now please think of it as a festival or something. I think changing it to be Home World-only isn’t the way to go about it. Adjusting the display priority is impossible.
Matt "Bayohne" Hilton - Community Team
Q70:
I'm looking forward to the alliance raid coming in Patch 5.1 and I'm curious to see what kind of gear we'll be able to get. Also, would there be any chance that we'll see weapons as a reward? I don't mind it being purely for glamour, but I want that katana shown in the art!
A70:
Actually, I happened to check the models for the rewards today. I provided some feedback, but they were very well-made. We made the decision to make the costumes wearable by both genders, so please look forward to it! A katana weapon would be limited to certain jobs only, so we haven’t planned for them at the moment, but we may consider it if highly requested. I think we’ll have a guest with us for the 5.1 Letter LIVE to talk about YoRHa, so please look forward to it!
Matt "Bayohne" Hilton - Community Team
Q17:
In the Eorzea Encyclopedia II it mentions that the statues found within Amdapor were made in the image of transcendent beings from yet another plane. Was this referring to the Sin Eaters from the First?
A17:
In the sense of "if you look back at the Lore book, you notice certain things," we did this intentionally.
Matt "Bayohne" Hilton - Community Team
Q22:
Machinist's new Automaton: Queen is super cool! However the job quest didn't really explain why machinists suddenly can call out this robot. Please explain it in the lore, as well as scholar's Seraph summon!
A22:
Oda will probably talk about it, so I won't talk about it now. Personally, I want to support the theory I saw on Twitter about how the turret tried its best and turned into the Automaton.
Matt "Bayohne" Hilton - Community Team
Q47:
With the addition of more jobs, the main arms section of my Armoury chest is constantly full. If it's possible, can you increase the amount of slots for the main arm? If possible, rings too!
A47:
This is limited by data transfer amounts, so it is currently difficult. Like with adding more housing plots, we have to make sure these additions don’t negatively affect server load in order to maintain a positive gameplay feel. The issue is less about database space, and more about the amount of data each character carries around with them. When the character carries around a large amount of data and teleports all over the place, this increases the amount of data being transferred and increases the server load.
However, this does not mean we won’t be adding more in the future.
Matt "Bayohne" Hilton - Community Team
Q50:
Are there plans to make it easier to tell if an attack is physical or magical?
A50:
I believe we answered this before, but we haven’t implemented this yet as it would delay the patches. We often make last minute balance changes, and we might have to change a physical/magical attack right before release. If we were to display this information, we’d have to change the UI whenever we make such an adjustment, which would delay the patch releases. Please understand that we are not intentionally trying to withhold information.
Matt "Bayohne" Hilton - Community Team
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