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  1. #21
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by spf1200 View Post
    I try most savages never said I haven't tried them. I just quit before clearing them cause I'm tried of deal with people that can play the game. I do agree that it would be a problem to just jump the difficulty up (like they did with shin) but as you stated a curve upwards would be a good way to get people to start trying.
    Ah, sorry, I missunderstood your statment that you never completed savage-fights! my bad!

    But my point still stands: you quit those fights over people who cant play the game or are at least not able to handle the difficulty that a savage fight presents.
    I've seen enough people who cant even handle the current dungeon bosses. My last two Titania NMs involved people not getting "take the fire-stack into a water puddle"-mechanic, even after being told multiple times. Maybe I'm to cynical after 6 years of playing this game and dealing with people who just dont care or just dont get the easiest mechanics, but I dont think that the attempt to force that kind of people to get better by making normal dungeons more difficult will actually achieve that. I dont think that they'll actually get better.
    For me its more likely that even your daily expert roulette will show the problem that you had with Savage: Someone wasting the time of the party because they cant deal with the mechanics. And suddenly you're either making sure that you run expert with a fixed party or you quit it...

    Personally I'm okay with the majority of the game being open to everyone - and then having challenges for those who seek one. Dungeons could do a better job preparing for that challenge, but they shouldnt excatly be one.
    (6)

  2. #22
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by BigTough View Post
    There's hardly any sense of danger when fighting a dungeon boss or a B Rank Hunt etc. I've encountered fate mobs that are more dangerous and fun to fight.

    Running dungeons with the same old expectation of a simple boss fight where you run a bit over there and then dodge that extremely slow AOE attack, and then hack it down till the fight is over is all getting tedious and fatiguing. Feels easier than HW and SB.

    How about adding more depth to these fights so that they're more interesting to complete, add some mechanics we haven't already seen. Also, crank up the boss attack speed, throw in multiple tank busters in close proximity, more adds, more danger! Pleeease!

    With ilvls going higher, these battles are getting pretty bland. I guess this would hugely affect the balance of things though... ZzZzZzZz
    They tried it a long time ago with Pharos dungeon....and it was a flop and lead to I wanna say more disbanded parties then AV did if it came up in roulette. It was the hardest "normal" dungeon at the time. A lot of it comes down to SE being oblivious on how to factor in risk vs reward when it comes to drops. I mean...why go through the grief of a super hard dungeon when it gives exactly the same rewards, item level drops, and tombstone rewards as the more easier dungeons and nothing really special to make trying the challenge worth it?
    (2)

  3. #23
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Insertcoins View Post
    My question is still the same.. you never completed them... so you by that example you never finished a tier. How could you when you don't finish the fights. Again your opinion isn't complete.. it can't be anyway. IF it's so easy get a static and knock em out. That way you'll never see randoms. I dunno... I can't take anyone seriously with that complaint when they don't do the hardest content in the game.
    My bad guess I didn't realize I wasn't allowed to have an opinion. I'll see myself out as to not offend her highness any longer
    (1)

  4. #24
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Do savage raids, the devs of this game are intent on that being the only place where difficulty of any kind should exist.
    (0)

  5. #25
    Player
    Ovenmitts's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Arle Oven
    World
    Coeurl
    Main Class
    Culinarian Lv 56
    Quote Originally Posted by spf1200 View Post
    My bad guess I didn't realize I wasn't allowed to have an opinion. I'll see myself out as to not offend her highness any longer
    Having an opinion does not shield you from any type of critique. If your opinion held more water, you would be able to deflect opposing views much better than resorting to guilt trips and passive aggression. The fact of the matter is, if you think this game is super easy despite not having cleared a savage or dabbled in an ultimate, you are severely mistaken. It is not the hardest content in the history of video games, but I'd say it's entertaining enough to where I'm not bored.

    Many of you are arguing to make the general base game harder. This stance is fundamentally flawed since SE needs to make the game playable to the masses, not just cater to you. Whenever they try to make slightly more challenging standard content, we always see the backlash appear on the forums asking for nerfs immediately. Look up Pharos Sirius and Shinryu normal for some juicy examples.

    No, we do not need harder standard content. Instead, I would suggest they experiment more with making that content enjoyable and interesting. They have been taking different directions than the standard wall to wall pulls lately and adding a bit of interesting twists, but I would not ask them to make the general public, many of whom like yourself don't even complete savage content, work harder and potentially get stuck on a MSQ trial of all things, burnout, and then quit the game and take their money elsewhere.

    SE has an obligation to retain the majority of their paying customers, which is the general public that works their way through the MSQ to see the story. Raid content comes later to appease the midcore crowd. Ultimate appears after that to make the hardcore crowd happy.

    We do not integrate the likes of the midcore and hardcore with the casuals, simply because some casuals are casual because they either do not have the time to learn how to do higher end content or simply don't have the skill or drive to do it.
    (11)

  6. #26
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    If the difficulty of Savage is just that randoms can't do mechanics, why were only 300-odd groups able to even clear E4S on week one? These are, by the by, static groups that don't even have the pug difficulty. Followup, if the difficulty of savage is just pugs, why not form a static or join one?

    Right now your statements don't reflect well on you. If the game is too easy, but you haven't completed its hardest content, that has some implications.
    (1)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  7. #27
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Ilyrian View Post
    If the healer dies near the start of a boss fight I can't think of a single ShB boss that you could survive an entire encounter for currently. Maybe H Switch first one?

    Not saying they're super hard - but there is definitely an some effort being put in somewhere.


    I died at 2nd boss in The Qitana Ravel as a healer and the PLD beat the boss itself.it was refreshing really.PLD heals are great
    (0)

  8. #28
    Player
    Crasherino's Avatar
    Join Date
    Mar 2018
    Posts
    58
    Character
    Renza Everest
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Evanoel View Post
    Not all players are as elite as you are.

    The difficulty is fine.
    Mate, you don't need to be "elite" to understand that this games difficulty is limited to "knowing what it does" and "remembering it", that's literally it, once you've got that down, any challenge goes straight out the window on this game, boss fights have nothing to react to once you know what their patterns are as well which just makes it even worse, there's no mechanics that require you to jump over anything on reaction, to dodge roll out of something that wasn't because you "forgot" the boss did that thing, nothing to really manouver around that doesn't literally tell you to "run this way around the circle or boss", because again, the entire premise of this games difficulty is based on memory, basically we may as well just play brain training on the 3ds when it comes to bosses on here, this also includes savage, there's just simply a bit more to potentially remember, and the most smallest amount of co-operation required.
    (0)

  9. #29
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ilyrian View Post
    If the healer dies near the start of a boss fight I can't think of a single ShB boss that you could survive an entire encounter for currently. Maybe H Switch first one?

    Not saying they're super hard - but there is definitely an some effort being put in somewhere.
    I can't speak for all tanks but there are several I probably could as paladin provided I don't mess up any mechanics, and depending on the fight and how well they avoid damage maybe even keep the dps alive too. Maybe not every boss fight but a good deal of them.
    (0)

  10. #30
    Player
    Asiragan's Avatar
    Join Date
    Aug 2014
    Posts
    108
    Character
    Elamia Asiragan
    World
    Moogle
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    Right now your statements don't reflect well on you. If the game is too easy, but you haven't completed its hardest content, that has some implications.
    Saw this argument a little too much to my taste on this topic.

    There's something in games called "difficulty curves" which allows the players to go on and have slight increase in difficulty as the game goes on. And let's say that it's really not well made in FFXIV. The very next step in difficulty after dungeons are the extreme primals. Which means that you go from a content that you can do while watching Netflix while others carry you to a content where you need a somewhat fair understanding of your class and basic knowledge about teamwork in FFXIV. Things that you absolutely do not learn during dungeons and/or MSQ.


    Maybe difficulty is not needed during the leveling, but they should step it up a notch at least for the max lvl dungeons. Or create a new difficulty mode to make a smoother difficulty curve. That would at least make for a nice change and give the DoW/DoM more content to do outside of boring dungeons or raids.

    Now, and this is my point of view, but I don't think it's fun to mindlessly grind dungeons with absolutely no challenge to farm tomes. Sure, I could go into savage, but you don't get enough of them as a reward, so you found yourself stuck in roulette as your daily chore to get these things.


    Quite honestly, saying that someone doesn't get to talk about difficulty just because they haven't cleared savage on the very first week is just absurd... What if they didn't have the time this week? Or only want to play with friends and not doing it with strangers? This argument would have a point if we were talking about savage difficulty, but that's not the case.
    (3)

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