There's hardly any sense of danger when fighting a dungeon boss or a B Rank Hunt etc. I've encountered fate mobs that are more dangerous and fun to fight.
Running dungeons with the same old expectation of a simple boss fight where you run a bit over there and then dodge that extremely slow AOE attack, and then hack it down till the fight is over is all getting tedious and fatiguing. Feels easier than HW and SB.
How about adding more depth to these fights so that they're more interesting to complete, add some mechanics we haven't already seen. Also, crank up the boss attack speed, throw in multiple tank busters in close proximity, more adds, more danger! Pleeease!



With ilvls going higher, these battles are getting pretty bland. I guess this would hugely affect the balance of things though...

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