Results 1 to 10 of 98

Hybrid View

  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Mikhaill View Post
    Wow, so this is a post.
    What if people just wanted to escape? Why they have to be broken and depressed and have no purpose.
    We all play these games for different reasons. Quit with the judgemental bs.

    Several studies has confirmed what i just wrote in my post, mmorpgs does have a negative impact on psychological health and social life of minors.

    https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3820076/
    https://pdfs.semanticscholar.org/6ca...84856f7adc.pdf
    https://pdfs.semanticscholar.org/287...b030ecb5f7.pdf Page 19

    The amount of people in denial to this negative mmorpgs effects is saddening.

    Old mmorpgs were bad in particular, they were extra grindy and required a ton more time to do anything, it was bad design which was made on purpose because developers couldnt care less to create more content. Traveling to do X thing even took more time than running a dungeon in our current game, forming a group was even longer.

    Quote Originally Posted by Kirsten_Rev View Post
    These bad sides apply to any form of online gaming, or really online interactions in general. It's the alter ego existing within a virtual space that creates problems for people, not whether a game features deep, time-consuming mechanics or pay-to-win loot boxes. There are stories of physical harm going back to the 70s and 80s, with studies showing that Pong could elicit negative physiological responses. A man died from a heart attack that arose from a compromised cardiovascular system exacerbated primarily by the Berzerk arcade game back in 1982. There have been suicides arising from old MMOs like EverQuest, and at least one infanticide resulting from a mother's addiction to FarmVille. It's all over the place.
    That's not to say it isn't an issue. You're absolutely right to bring it up, and I offer my sympathies for what seems like a set of rough personal experiences. But it's a problem that has arisen with the internet and virtual online environments in general, not any specific title or type of online game.
    Of course gaming in general is a time taker, and there were people who abused it even if it was not needed.
    However the game design does have a giant impact on time spent and investment felt by anyone who played particular game. I could guarantee you if you compare a average wow player in mid 2000 to the current one, the old type will have significantly more time spent per day than modern player.
    The amount of time spent on a game has its negative effects on a person who is playing them, the longer he plays, the worse and it has been proven in studies.
    (0)
    Last edited by Nedkel; 08-07-2019 at 05:46 PM.