There are good and bad
The thing I am glad no longer appear in most modern MMO:
The grind, there were MSQ to help leveling but also huge level gap in between the only thing you could do was go kill XXX for thousands time till you reach the MSQ level and hit another gap. Don’t you dare to take a break for a day or two, because the community will be on different level and god help trying to find a party to grind.

The party, there were no PF/DF in those days, one could easily standing and shout for millenniums to finally get every class needed for a dungeon run or even just grind party, then John the tank have some family issue need to go, prepare to spend god know how long to fill up the role.

The loot, there were no restriction on loot, John Doe the magician can need on the full body armour you the tank so needed or the staff healer Jane can’t wait to upgrade to.

The market, there were no market board system, just shop open by the player characters and I have to click every single of them to check the price on the thing I want. It wasn’t fun for seller either, have to keep my PC on while I am away and pray I have good connection so my shop stay till my item sold.


Yet, there were also good things I miss about old MMO.

The buff and debuff, healer was not just heal and dps, we have to debuff we have to keep the buff up, and the debuff on dps/support make variety in dungeon run, like SWTOR, having two imperial agent can skip some trash and mechanics giving you slightly different way of playing.

The sub, in those days paying a monthly sub was - norm, there were no cash shop or stupid *gacha, developers either make good MMO that last long or they fail at the first sight. No shortsighted cash grabbing nonsense.