Results 1 to 8 of 8
  1. #1
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100

    RDM Chainspell Idea

    So Chainspell was an ability in FFXI for RDM. It was their 2h I believe that allowed them to insta cast spells back to back for a few seconds. Dualcast kinda does this. I think they could add Chainspell as a sorta upgrade to Dualcast by having it work on the procs you get. For example:

    You Hardcast Jolt 2 > Dualcast Verthunder and get a Verfire proc. Since you got the Verfire proc Chainspell triggers making your next cast of Verfire instant but still allows you to Dualcast Veraero next. So as long as you get procs Chainspell allows your spells to stay instant.

    Think it would work?
    (0)

  2. #2
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    It would make the class more mobile but little else.
    (3)

  3. #3
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    You would still need to wait for the GCD to refresh, it wouldn't be a huge improvement except if we get a unmanageable amount of oGCD skill to weave. If you want it a improvement over dualcast, you need to throw something else with it, like the ability to cast Verfire oGCD-like
    (0)

  4. #4
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Changing how Acceleration works would be a better thing to do, if you're looking for more mobility flexibility, damage and a similar effect to chainspell.

    Something like: For the next 4 seconds, cast times are reduced by 3 seconds. Each Verthunder/VerAeros casts 100% proc VerThunder/Verstone respectively.

    This creates:
    1) A sort of RDM Version of Triple cast (but only 2 spells instead of one and only to be used on Verstone/VerFire/Jolt for movement in this sense.)
    2) Allows you to hardcast your Verthunder/VerAero as the fodder for your dualcast instead of a jolt.
    3) Increases the possible procs created from 1 to 2.
    4) It just overall fits the name, much much better.

    Said it before, but I think this is where we should go with it. Right now Acceleration is about a ~24 potency gain, when you factor in that 50% of the time the spell was gonna trigger its proc anyways. [Damage difference is 270(Stone)-250(Jolt II) + 3 mana = 20 + 3 mana. 20 + 3(9) = 47x .5 = 23.5.] Its real gain comes from being an opener stabilizer to fit your melee combo into your embolden correctly, while fitting 2 fleches under the same pot, but is still a very weak skill, either way.
    (0)

  5. #5
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Chainspell is what "Dualcast" is called in JP. You can name it something else maybe. Like Spell Flurry or Quadra Magic, idk.

    /thread
    (2)

  6. #6
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Alternately, just give us some instant spell procs.

    Slide-cast, Dualcast, instant proc, Swiftcast, and we've already chained plenty of spells without Reprise.

    Quote Originally Posted by Zyneste View Post
    Changing how Acceleration works would be a better thing to do, if you're looking for more mobility flexibility, damage and a similar effect to chainspell.

    Something like: For the next 4 seconds, cast times are reduced by 3 seconds. Each Verthunder/VerAeros casts 100% proc Verfire/Verstone respectively
    While I love the idea of giving us our own Lightspeed kind of skill to swap our V-longs with our V-shorts, isn't 4 seconds a little short? And combining with Acceleration a little counterintuitive? I mean you would only want to use it on Verthunder and Veraero, which is fine, but you would only get one V-long cast out of it if you started casting immediately. You wouldn't get any value of shortening any other spells.
    (2)
    Last edited by Archwizard; 08-07-2019 at 09:05 AM.

  7. #7
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    I like the idea of having a Lightspeed kinda ability.

    But it would pretty much just make us a bit more mobile.
    What if in addition to that it reduces our recast time to 1.5 seconds.

    An ability like this: Chainspell
    All spells proc dualcast (only spells, not weaponskills or abilities.) & spell recast time reduced to 1.5 seconds for 10 seconds. (90 second cooldown?)
    Or
    For 10 seconds spells have their cast timer reduced by 5 seconds & recast timer becomes 1.5 seconds.
    (0)

  8. #8
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by IchiExorz View Post
    I like the idea of having a Lightspeed kinda ability.

    But it would pretty much just make us a bit more mobile.
    Not true, actually. While it would reduce Jolt and the V2s (and by extension, VStone/VFire) to instant cast, it would also reduce the cast times of VThunder, VAero and Impact to below our GCD, allowing us to hardcast them in place of using Jolt/VStone/VFire/V2 in order to proc dualcast. Each cast of the VLongs would be 40-60 potency over the VShorts, and each Impact would be 100 potency/target over the V2s, making a substantial gain in both single-target and AoE.

    Also worth mentioning that reducing the recast time in this case is a bad idea. While the instant effect would counteract the loss of the above (since the VLong spells would otherwise, once again, be longer than the GCD to hardcast), it would be a whopping 40% PPS gain for all GCD skills cast during the window, which is greater than any damage boost in the game before you factor in the gain in VLong damage itself.
    Plus it would reduce our window for casting oGCDs.

    Quote Originally Posted by Jonnycbad View Post
    Chainspell is what "Dualcast" is called in JP. You can name it something else maybe. Like Spell Flurry or Quadra Magic, idk.
    Or perhaps even something like (Ver)Haste. Bit more classical.

    I mean, if ASTs aren't gonna use it, we can at least argue it's some kind of Triplecast descendant...
    (0)
    Last edited by Archwizard; 08-07-2019 at 03:06 PM.