(Sorry English is not my first language)

I am rather new to dps. I appreciated the dev for this fun job. However there are something that I wish it could be improved the flow of gameplay.

- Our dps (and fun factor) is really depend on luck
- It felt really really good when fan dance proc after one another. My character is really dancing while I am doing OK dps.
- It felt really bad (and bad dps) when it does not proc anything (stuck at 1 > 2 > 1 > 2)
- Sometimes, I am able to destroy SSS E2S with ease. Sometimes, I fail with 2-8% HP dummy left. Our dps varies so much from luck. (With food buff)
- So, apart from player’s skill, the problem is the inconsistency dps.
- I think this issue has been passed down to dancer from Machinist but... god know why.

Suggestion
- normal circumstance, if the first hit does not proc, can we guarantee the proc of second hit?
- under the effect of Flourish, can we have 100% chain proc?
- I don’t mind if skill’s potency need to be lower to compensate because it is more fun this way.

Savage content concern
- I am now stuck at E2S’s tight dps check.
Since the savage boss has same HP for all job combinations. Sometimes, while the party did not fail the mechanic but the boss hard enrage at 5%. I felt I am the deadweight of the party due to bad luck of my dps and skill.

- I dunno why but I feel I got carry by other dps on E1S...

- I am OK with lowest dps in party because I like support job but sometimes the dps gap is just too much.

- There are reasons why SSS dummy for dancer is lowest but I wondered our support buff is worth that much dps and inconsistency?

This feedback is just from my own experience so it may not be the the same with other players.

If saber dance is ogcd, I would be forever grateful.