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  1. #41
    Player
    HWalsh's Avatar
    Join Date
    Jul 2019
    Posts
    131
    Character
    Ameliana Desalian
    World
    Hyperion
    Main Class
    Paladin Lv 74
    For me I'd rather mess with the roles too...

    A little backstory...

    Back in the day there were more than 3 roles. It wasn't just Tank, DPS, Healer.

    It used to be:
    Tank, Light Tank (a cross between tank and melee dps, sometimes called sustained DPS), Melee DPS (Burst DPS), Ranged DPS and Healer.

    These could allow for more complicated mechanics on bosses...

    This was highlighted in DAoC (the game I had the most experience in, but EQ had similar combinations).

    The idea behind the Light Tank was that they were the highest DPS in the game and were about 3/4 as durable as a tank. The "highest DPS" cane with a caveat - It only happened in a protracted fight. The idea was that they hit hard, and could hit hard permanently.

    What made them different from Melee DPS (Burst DPS) was that in short fights the burst DPS put the light tank to shame. The burst DPS though ran out of steam whereas the Light Tank didn't.

    This allowed for more nuanced mechanics.

    You could have fights where your Burst DPS held back until a certain phase, when the boss would gain a special enrage mechanic (so you dealt with 2 different enrage mechanics) that required being burst down more quickly than the Tank/Light Tank could do. Where your Burst DPS could quickly burst the same target down because their DPS might have lacked staying power, but it dropped its wad more quickly.

    I'd like to see games go back to the Tank/Light Tank/Burst DPS/Healer model.
    (2)

  2. #42
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Summoner.

    I want my attacks to be summons not some random thing. AOE? Ifrit comes down and rains fire. Strong ST attack? Titan does a landslide.

    Something like the (now) demonology warlock from World of Warcraft.
    (5)

  3. #43
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    How they handled Red Mage in this game is actually spot on. It's primarily a mage and not a melee job, and I wouldn't say it's even "proficient" in using a sword but it was just a convenient little thing, but still you'd rather just cast magic which is what the job is 95% about. If people want a melee-focused magic job, ask for Mystic Knight/Rune Fencer.

    I don't think any of the FFXIV jobs really need revamps. Bard could be more of a Bard like in 4.x though, but the bow and arrow makes it a lot more interesting in my opinion. Dancer is spot on as it was never primarily a healer and more of an offensive support job.
    (4)

  4. #44
    Player
    Wanzzo's Avatar
    Join Date
    Jan 2016
    Location
    Golmore Jungle
    Posts
    397
    Character
    Nadia Frostwind
    World
    Seraph
    Main Class
    Reaper Lv 90
    If I would change any job that would be summoner. I'm not complaining it the way it is now, but I would change it to something that ressembles more the concept of a ... SUMMONER (just for appearence nothing else in mechanics).

    Imagine if the summoner instead of having a permanent pet (carbuncle, ifrit, garuda, titan egis) he doesn't have any summoned creature all of the time and be on yourself until a fight starts. When this happens, he can summon ANY aspected egi of the primals he fought before but with the option to "evolve" the egi to Bahamut or Phoenix, or... whatever come in the future.

    in this way, he would be able to summon Leviathan, Shiva, Ramuh, etc, etc. Each having their own set of skills/spells variating range, damage, detrimetal effects, etc. To the player, the real difference between them in terms of mechanics and keys would be nothing, since their skills/spells will be only 2 buttons to press no matter which is summoned (the effects changes, but not the buttons). When hitting "summon" you pick the primal egi to summon from a list of "favorited" egis that you can favorite earlier outside combat or you can just set them to a random choice. All summoned egi will have 30 secs until it fades away. During the time, you can order it to execute 2 skills/spells regularly or a "special" skill/spell that consumes it in somekind of OP hit. You can also, not hit this special move to bring Bahamut or Phoenix or...? instead of your regular egi when a bar reaches 100% like we see today.
    (2)

  5. #45
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Blue Mage

    just give them a duty set that is unlocked as soon as you finish the carnival.

    I don't feel like wasting my time on a job that I can't even main, for that I would just waste my time getting stuff done for my actual main jobs.
    (2)

  6. #46
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,401
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Bard. Let the rotational skills be archery, but all the rest songs and music.
    (4)

  7. #47
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    SMN.

    That's it.
    (2)
    Level 80: SAM | SCH | PLD | DNC

    Leveling: AST | WAR | MCH

  8. #48
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    I don't like FFXIV red mages, and I started to play FFXI last year and dabble with FFXI Red mage ( started in Windurst) and so far I'm enjoying it alot, I have all these healing, elemental spells, enfeebling spells too. I'm still learning and just got Refresh right now

    I like that I can use a sword and shield.

    To me, FFXI Red mage is the best red mage and I'm having alot of fun with it. More than FFXIV red mage.
    (1)

  9. #49
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    I kinda wish Bard was changed to be a support-level caster so we could have a more suitable archer-type job like Assassin or Ranger.

    Also don't mind how Red Mage is, and Blue Mage I think is just a job being slow-developed compared to other jobs.
    (2)

  10. #50
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    In a way, I kind of wish DRK would share gear with DRG and just be a heavy DPS(since being ATK focused would be more inverse to the PLD being DEF focused), BLU would change - but maybe just adjust it to be more in line with other jobs for instance, instead of needing to collect a skill to do a level quest, just get the skill after the quest, like every job/class does anyway, then balance potencies as need be/slow down on the suicide buttons, etc.
    Would rather request Mystic Knight be added, instead of change RDM -> this assuming we dont change FF14 to be more FF-like(phoenix downs in battle etc) I know fans of the 11 RDM might not like this iteration, but from a base I think its about the best they could do to make a Caster(int based) DPS, and also being ff11 players well you might agree i feel like BLM is actually the abomination here, from past versions, but I think it does pretty well for this games jailcell limited skills/role system. SMN could change too, being more bursty with actual summons. If NIN wasnt forced to be ROG starter, we could have gotten a pirate/thief job. Thats about all
    (0)

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