The AST skill Divination was recently buffed with a reduced cooldown, and some card effects were also buffed.
However, the buffs were given to bad decision gameplay, and we're back to just as much a mess as we were in 4.0 having to fish for balance in a short amount of time again, because we have to quickly fish for seals now since the Divination window is much shorter.
Because of the shorter duration, it's better to now throw whatever card to whoever just to make sure Divination is always used on cooldown.
Why did you decide to reward bad gameplay? Why was only the wrong cards buffed? The AST who played correctly received NO buff, only the ones who were playing badly by giving the wrong cards to people.
The Divination skill being shorter is NOT a buff, it's just making us struggle in between casts in the party list (especially on controller, and I know you play on a controller Yoshida, so I'm SURE you understand and it's probably why you removed mana shift because it's a pain to use as BLM when you have to scroll through the list on a controller)
If you're going to give Divination such a short cooldown, Malefic and Benefic have to be instant as well, otherwise there just isn't enough time to plan card distribution properly and it doesn't even matter because of the buff anyway.
Does anyone on the team actually main a healer that has tested this? Can we get an explanation to bad gameplay reward system instead of rewarding people playing properly who barely got anything at all?