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Thread: Issue with TBN

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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Danelo View Post
    I might have missed it but I haven’t seen anyone who is comparing TBN’s risk reward to EoS. Comparing TBN to other tank kits is what matters so I’ll be focusing on that.
    I think everyone already knows what I mean when I say comparable tank cds but in case you don’t: raw/nascent, Shelton, HoS, TBN.
    As far as other comparable tank cds: All offer mitigation (and, except for TBN which only works till the shield is exhausted, continue to offer it for their durations).
    All are free (free meaning not tied to a damage resource- this only applies to Shelton, which has a cost but is not tied to damage resource. The rest are truly free) except for TBN.
    There is no detriment to use all of the other comparable tank cds except for TBN, hence the high risk.
    So, free mitigation is the name of the game. Every tank has that with the comparable cd except for DRK.
    When you look at TBN by comparison to other tanks, it’s a high risk, neutral reward. Considering it’s pretty much the core mechanic of DRK, it’s disappointing to say the least.
    I’ve seen quite a few post saying that if you don’t like it then you don’t know how to use it but that’s not my case - I simply disagree with you.
    If you choose to say the cd timer, which doesn’t really factor in to its usage when you can’t spam it infinitely due to cost, or the size of the shield, which in most cases is nominal considering healers are going to use the same ogcd to heal you up and the difference between comparable tank cds will almost NEVER mean the difference between life and death, is worth the disadvantage that’s up to you. But TBN compared to the others is at a disadvantage.
    I don’t see the harm in giving a reward to the ability while keeping the risk considering DRK is at the bottom of DPS right now. After all we wield a two-handed Greatsword that is VERY slow.


    So abilities and spells that heals/shield the target which require resources should be reworked because they dont give any "rewards".
    DPS is not a reward, its the upfront mitigation which allows you to stand in stupid or absorb hits without the need of your healer to heal you, this is your reward.

    If you want it buffed then too bad for you, because SE is not going to give a DRK a shield that will increase his rDPS by absurd numbers, you are making he strongest mitigation tool the strongest ability in the game, are you aware of it?

    What makes you people so naive to think that SE balancing team will be just happy to make TBN the strongest dps and mitigation ability with 15 seconds cooldown?
    They will have to increase CD or MP if they will give you any kind of "reward" (muh precious deeps!), i dont want it CD higher than 15 seconds i am fine with what we have right now.
    (4)
    Last edited by Nedkel; 08-14-2019 at 10:26 PM.

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